Not that simple? Trait for summoner: "Power of primals", summoner loses 15-20-35 or whatever % of damage to enpower his pet by 20-25-40% of its damage.
Sorry but the JOB is supposed to change the way class behaves, like blue mage actually attacked in melee, I don't get why I'm not supposed to attack through my pet, it's just your idea that is not possible.
The AI is terrible? No problem, they should improve it, but this is obvious from the start, we all agree on it.
And summoning did not do the same thing anyway: summons hitted all targets by the way, without damage reduction. Also, they are much more powerful than their black magic counterpart. Summoning was like "hey, I'm going to own you!", now it feels like I don't have a summon at all (I forget about it sometimes, because my damage is really high lol).
I should be "scared" of not having a summon out, while I can also forget of not having it or I don't even care of taking it out again on last phase of titan.
This is really bad, completely.
And lastly, there are tons of mmo that based on some talent/subclass/whatever change the class it behaves ENTIRELY (think about guild wars weapons, which makes you a ranged dps or a melee dps), if we should stay on the "framework" of our original class, means that all future jobs will be similar to the classes we already have. Basically you are saying this game is doomed from the beginning. New jobs all similar with different graphics? That's the most boring thing I've ever seen, with no character customization at all (skill/talent), if they don't improve the jobs and the fact that they heavily difference each other, this game will end much more early than you can think of.
But I don't think SE is stupid, they know that jobs must differs heavily from the class, the future jobs will differ a lot from current class.
Yea the game is balanced because all classes are the same, this is really sad to say.
Actually the game is alive because encounters are well done.
Lol yea, that would be lovely =P