You just proved my point. If SCH comes off of a "DOT" class and be a healer, why cant Summoner come off a "DOT" class and be a full fledged pet class?
all SE needs to do is swap some numbers around when equipping the Summoner Job Stone.
Of course it does, why cant it? This doesnt make sense.Which doesn't work in an MMORPG. Much less in a modern MMORPG with a faster combat system.
Im very capable of controlling 2 things in a fast paced game, its not that hard.
You hit some abilities on your character that your pet does, and some abilities on your character that your character does, whats so hard in that? other classes are utilizing the same amount of commands.
We just need the pet to do way more damage than the master, and change fester to involve the pet.
Your wrong, they Summon a creature to come in and attack.False. Rydia had black magic with fancier graphics. Garnet had black magic with fancier graphics that lasted close to two minutes before the damage was even calculated. Yuna's aeons replaced the party until the end of the battle or the aeon died. FFT's summoner was once again black magic with fancier graphics. FFXI's summoner had gimped pets that were laughably weak and had costly upkeep.
This whole Black Magic with fancier graphics is the silliest thing ive heard lol. They SUMMON.
FFXI Summoner wasnt good early on, because the devs didnt know how to balance, but being good and being a SUMMONER are 2 different things.
These points your trying to make shows how much your misunderstanding what people are saying. They are saying they like how in all FF games the Summoner was all about Summoning and had to perform through their Summons to damage
But, you decide to only hear that they are comparing old FF Summoner with XIV. SO you are trying to make a counter argument on something that is totally different than what people are saying.
Sooooo, your wrong because you were off topic. We are just trying to say Summoner has always been about its Summons, and XIV summoner isnt.
We dont have ifrit, Titan, etc. we have little Egi elementals. XIV summoner doesnt have the Summoner identity since it doesnt focus on summoning.There is some variety in interpretation, and much like Blue Mages you don't lose ANY of the job's identity so long as the elements are there (Monster skills as magic for BLU, Ifrit, Titan, etc. for SMN).
No i didnt admit it was hard to balance, but i would rather have a weak "real" summoner than an Arcane Mage/warlock in a summoner costume.You've already admitted that pet classes are hard to balance, and I supplied the other half of that equation because the more you put on the pet, the harder it is to balance said class. You'd go back to throwing darts on a board and hoping you end up with something not broken and not OP.
It shouldnt be hard to balance, all they need to do is switch numbers around so the pet can deal the damage.
easy to balance, these guys are experts. Balance was hard in XI because they tried to make them all tanks as well as be Dps pets. In XIV titan is the tank, while garuda is the low HP DD etc. It will be balanced.
Then why was SCH able to shift from DOTS?Because it is built on the framework of a class that is focused on DoTs with a pet providing additional firepower. Given the design philosophy and the correlation between classes and their respective jobs, the design makes sense.
By equipping the Job stone stats should change around to make the pet hold 80% of the Dps.