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  1. #1
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    As long as TP regen is not affected by Skill Speed, it will remain a terrible stat.
    This will be even more true when SE increase the uptime of melees on boss fight.

    Also you must consider that Skill Speed is only an increase IF you have constant contact with your target. As soon as movement is required, Skill Speed become nearly obsolete.
    (1)

  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    That's a fallacy. Monks aside, having 100 SS (going from 2.5s to 2.4s GCDs) will enable you to finish the last attack that you would have otherwise been unable to execute, [4.2% * # of prior attacks] of the time.

    E.g. if you have 10 attacks before the boss mechanics on your head, then there's a 42% chance that you gain an extra attack while leaving the boss due to skill speed.

    It's funny to see people demand a 100% chance of a full new GCD from skill speed before it's worth anything, when they value crit so much even though it only gives a 7% chance for half of an attack.
    (0)

  3. #3
    Player
    kysulli's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Leky Vanillus
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EasymodeX View Post
    That's a fallacy. Monks aside, having 100 SS (going from 2.5s to 2.4s GCDs) will enable you to finish the last attack that you would have otherwise been unable to execute, [4.2% * # of prior attacks] of the time.

    E.g. if you have 10 attacks before the boss mechanics on your head, then there's a 42% chance that you gain an extra attack while leaving the boss due to skill speed.

    It's funny to see people demand a 100% chance of a full new GCD from skill speed before it's worth anything, when they value crit so much even though it only gives a 7% chance for half of an attack.
    You are making skill speed simpler than it is.

    Every attack you make at a GCD lower than 2.5 is time banked equal to the difference between the two GCDs. For every 24 hits a 2.5 GCD makes, a 2.4 GCD will make 25. It will take 60 seconds of uninterrupted fighting to guarantee that extra hit; assuming you are executing abilities on time, not using off GCD abilities, and not pausing for positional changes. Every millisecond you waste not fighting after the GCD resets will mean an equal amount of banked time lost, which will have to be built back up again before you benefit from a guaranteed extra hit.

    Like you said, banked time for an extra attack can be cashed in if you disengage before your higher GCD self has caught up. However, this is entirely based human error and boss mechanics. Assuming no human error and constant boss mechanics, the extra attack will either be hit or missed when disengaging, with no in between. SS would have to be adjusted on a boss by boss basis to benefit from it. If not and you end up missing your extra hit every time you disengage, then you end up with a situation where banked time depletes every time you disengage longer than GCD reset, and that guaranteed extra hit could end up happening as late as 2 minutes instead of 1 minute.

    Is a guaranteed extra hit every 2 minutes with 100 more SS worth it? I think the 2 minutes is an exaggeration, but it is possible if you lose all your banked time every time you disengage. Again, entirely based on boss mechanics and human error.
    (2)
    Last edited by kysulli; 10-23-2013 at 07:28 AM.

  4. #4
    Player
    Aratak's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Kasia Halha
    World
    Cerberus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kysulli View Post
    You are making skill speed simpler than it is...
    Sorry, I'm not a native speaker. What I understand from your post is that you are talking about 2 different effects that undermine the effectiveness of better skillspeed.

    Effect one: Human Error) With higher GCD frequency a player loses more time overall, because of missing to push the hotkey for the next GCD abillity exactly on time. I think that point might be valid.
    But in my experience even on 2.28 seconds GCD I start spamming the button for the next action before the timeframe closes. I am not sure how the client works in that regard, but I know from other MMO's that there are mechanics that will assure a continous flow of GCD abillities when you hit the button a certain time before GCD timeframe wears off. Meaning when I start spamming the button before the GCD is available I would be fine and don't lose any time.


    -1000 chars-
    (0)

  5. #5
    Player
    Aratak's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Kasia Halha
    World
    Cerberus
    Main Class
    Lancer Lv 50
    If that is the case your point would however still be valid in cases the player really starts hitting the buton too late. But I think that happens quite rarely; as DRG I can easily switch between rear and flank while maintaining my attacks.
    All in all it is hard to tell if effect one actually happens in practice.

    Effect two: Disengaging) The player 'loses' the future additional attack provided by skillspeed whenever he disengages from the mob before he makes said attack. I think that is not true and important to understand. 'Disengaging' happens basically on in two different forms: Purposely (for example when you switch to an add) ore forced (Boss disappears or knocks you back for example). I made a post on the latter case earlier in this thread and reasoning that skillspeed will statisticly don't lose its effectiveness then.

    -1000 Chars-
    (0)

  6. #6
    Player
    Aratak's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Kasia Halha
    World
    Cerberus
    Main Class
    Lancer Lv 50
    When you purposely disengage before using your additional attack:

    Let's say you have saved up some time due to skillspeed. For example you made 10 attacks with 2.4 sec GCD compared to someone who did 10 attacks with 2.5 sec GCD. So you would be one second ahead. When you then run to an add you will still be 1 second ahead when reaching said add in comparsion, since you would have started running 1 second earlier (or something equivalent when you chose to do one more attack on the boss) than the slower player. When the add is dead you run back to the boss and will still be that one second ahead + 0.1 seconds per attack you made on the add.
    I hope with that example it becomes clear that you usually don't 'lose' the progress on building up a future additional attack when you purposely disengage.

    You lose the progress only when the boss disappears and there are no other targets to reach within a certain timeframe.
    EDIT: As you mentioned, depending on bossmechanics
    (0)
    Last edited by Aratak; 10-23-2013 at 07:28 AM.

  7. #7
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kysulli View Post
    For every 24 hits a 2.5 GCD makes, a 2.4 GCD will make 25. It will take 60 seconds of uninterrupted fighting to guarantee that extra hit;
    It takes 72 seconds at 2.5 GCDs per attack to guarantee 2 crits from 100 crit rating that matches the 1 extra attack from skill speed.
    (0)

  8. #8
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Or by the same token you could increase the chance of those 10 attacks to do significantly more damage far outstripping a single extra swing (and conserving TP in the process).

    Skill/Spell speed really ought to affect TP/MP recovery as well, then they might be competitive - especially if SE ever decides to bring back +crit damage which I was sad to see leave the game. Or if skill/spell speed affected auto-attack speed as well. It needs *something* to really be competitive, as it's nowhere near as good as Haste was in FFXI (not that I want it to be - Haste was entirely too strong in XI, but SS is far too weak in XIV).
    (0)

  9. #9
    Player
    Gotcha's Avatar
    Join Date
    Oct 2013
    Posts
    15
    Character
    Gotcha Covered
    World
    Malboro
    Main Class
    Arcanist Lv 50
    From what I found out on my sumn. 100ss increase means 1 more attack every 2min of nonstop attacks. The effect of spell speed on cast time is 2843-(ss)~round to 3 digits and move the decimal. so my ss right now is 441 so. 2843-441=2402 rounded to 240=2.40cast/recast time. So in the end i would give up ss for more damage stat.
    (0)

  10. #10
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    wtf is a "DOT fallacy" lmao
    (1)

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