I agree with this - the trouble with the class quests in ARR is indeed they didn't feel like they connected too much with the game's setting and lore, compared to the 1.0 class quests.
Case in point: in 1.0 the GLA class quests had the player actually fighting against NPC challengers in the Colosseum in Ul'dah, as well as showing the contempt between Ul'dah and the Ala Mhigan refugee community - in ARR however it tried to paint GLAs as an ad hoc police force and had the player chasing around some supposedly legendary fighter from the past (who of course had unresolved sexual tension with the Guildmistress) and his shady dealings with a criminal gang. Boooring.
And the 1.0 class quests actually had the player use the Echo to uncover hidden information that drove the quests forward. There was no such use of it here. The Echo is a fundamental part of FFXIV's storyline, why remove it from the class quests?
The Job quests on the other hand, are pretty much the same as they were in 1.0, with some slight variations to compensate for the changed setting. But they're basically the same. Unfortunately it seems that the class quests were more for show and to help instruct the player in the actual use of that class rather than provide a relevant connection to the game's storyline, to it's detriment. And especially so when compared with 1.0's class quests.


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