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  1. #21
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by Kikosho View Post
    It's only overpowered in the sense that it's the easiest class to reach it's max and stay there. Other classes need more intimate knowledge of an encounter to maximize their output so it takes longer to start up.



    ^ Different game, same concept.
    If by intimate knowledge you mean "Dodge AOE markers, continue rotation" compared to "Sometimes dodge AOE markers, and continue rotation" then sure.

    Melee DPS make out that being in melee range suddenly makes encounters much more difficult, when this is not the case.
    (3)

  2. #22
    Player
    LadyZola's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Lady Zola
    World
    Shiva
    Main Class
    Marauder Lv 50
    Can we limit ppl who start QQ threads like this one?
    (10)

  3. #23
    Player
    MachammondtheXXXII's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Belldonna Angelimuiex
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Flionheart View Post
    If by intimate knowledge you mean "Dodge AOE markers, continue rotation" compared to "Sometimes dodge AOE markers, and continue rotation" then sure.

    Melee DPS make out that being in melee range suddenly makes encounters much more difficult, when this is not the case.
    You do realize that when melee aren't in melee range they aren't meleeing, right?
    (6)

  4. #24
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by MachammondtheXXXII View Post
    You do realize that when melee aren't in melee range they aren't meleeing, right?
    You do realise that Melee DPS have things they can do outside of melee range, right? Let's not forget the abilities to close the distance after either.
    (1)

  5. #25
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    you can't stop someone from posting anything but you can stop yourself from reacting to it.
    (6)

  6. #26
    Player
    Animation's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    White Mage
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shiyo View Post
    Bard is overpowered because it can do full damage while dodging/moving and staying at range, not because it does the most damage in target dummy situations. It needs cast times added on some of it's attacks, or some should root them in place for 2-3 seconds so it has to stand still to do full damage, like every other class in the game.
    Dragoon has no cast timers, Monk has no cast timers, by that logic every class will need a cast time which isn't fun at all. Bards aren't meant to be in the fight they should be at the backline fighting from far with very high mobility.
    Instead of throwing cast timers on everything and messing it up they need to raise some TP costs and lower some damage. This will make people think "Okay I cant spam my abilities anymore without consequence".

    All melee DPS have an ability to jump to a target, people should be using this as soon as they dodge AoE.
    (1)
    Last edited by Animation; 10-21-2013 at 07:41 AM.

  7. #27
    Player
    Dsync's Avatar
    Join Date
    Sep 2013
    Posts
    159
    Character
    Entity Entatas
    World
    Phoenix
    Main Class
    Conjurer Lv 62
    Can we limit people who haven't levelled a gathering class from QQ about how boring it is and that the changes should've be made?

    No? Okay. Same should apply here.
    (4)

  8. #28
    Player
    MachammondtheXXXII's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Belldonna Angelimuiex
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Flionheart View Post
    You do realise that Melee DPS have things they can do outside of melee range, right? Let's not forget the abilities to close the distance after either.
    Clearly, they just left melee range for no reason whatsoever. Y'know, got bored and wandered off. Closing the distance would be putting them back in melee range, strangely enough.
    (2)

  9. #29
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Quote Originally Posted by MachammondtheXXXII View Post
    Clearly, they just left melee range for no reason whatsoever. Y'know, got bored and wandered off. Closing the distance would be putting them back in melee range, strangely enough.
    You didn't understand what I said at all.

    I never claimed that "They just left melee range for no reason whatsoever".

    It helps when you read the posts you're quoting, Y'know.

    I claimed that there was things they could do outside of melee range.
    (2)
    Last edited by Flionheart; 10-21-2013 at 07:53 AM.

  10. #30
    Player
    MachammondtheXXXII's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Belldonna Angelimuiex
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Flionheart View Post
    You didn't understand what I said at all.

    I never claimed that "They just left melee range for no reason whatsoever".

    It helps when you read the posts your quoting, Y'know.
    I understood exactly what you said. You missed my original point. That being that melee can't do their maximum DPS while not engaged, while BRD can always do theirs. It's not about difficulty, its about doing anything effective.
    (4)

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