Quote Originally Posted by Kikosho View Post
It's only overpowered in the sense that it's the easiest class to reach it's max and stay there. Other classes need more intimate knowledge of an encounter to maximize their output so it takes longer to start up.



^ Different game, same concept.
If by intimate knowledge you mean "Dodge AOE markers, continue rotation" compared to "Sometimes dodge AOE markers, and continue rotation" then sure.

Melee DPS make out that being in melee range suddenly makes encounters much more difficult, when this is not the case.