By the time I'm done gearing 2 classes in full myth tome/coil gear 2.3 will have released adding a new tier of gear and making me have to grind the same 300 cap myths(if not raised) again, restricting me to playing 1 class and taking 5 months to gear a single one. That means by the time you gear up 1-2 jobs, another content patch releases that makes all current gear not the best and introduces a new tier of gear better than current that's also time gated. Since content patches will be every 3-4 months, and it takes 5 months to gear a single job in full myth tome gear, it means you will NEVER BE ABLE TO GEAR MORE THAN A SINGLE JOB BEFORE THE GEAR IS OUTDATED. It is not a matter of "we don't want to put the time/effort in" it's the fact it's literally impossible because of time-gated gearing.
My jobs not my main will ALWAYS be a tier of gear behind no matter how much I play because time-gated gearing and weekly raid lock outs do not work in a game that allows you to play all jobs on a single character.
If I make another character for every job I level, I can gear them all up at the same time as my main and play them all in coil every week.
Thus, there is ZERO purpose for the armory system's existence and you're better off making another character for each job you want to play 100% of the time because you get a separate myth cap, a separate coil lock out timer, ~200k gil from quests since all quests + story quests are available again, and don't have to spam boring fates to level.
This game does EVERYTHING in it's power to ENCOURAGE you to play a single job on one character and never level multiple jobs or use the armory system outside of crafting/gathering, this is DOUBLY true at end game.
Don't bother replying to me, learn the situation before you form an opinion on it next time.

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