

Waste Not does make Manipulation redundant. It seems to be a slightly better option than Masters Mend if Waste Not isn't available to you. If you have ran all craft classes to 15 though it gets put in the dust bin.I've come to find my beginning actions on my DoH is, Inner Quiet, Great Strides(3 turns), Steady Hands(5 turns), Waste Not(4 turns)...this leaves me with one turn for Great Strides and 4 for Steady Hands and Waste Not. Although I've come to realization that my rotation of actions change depending on the item "condition". I bypass my steps for any "excellent" condition...
I read a guide to crafting and Waste Not is cheaper in CP than Manipulation...56 for two extra turns or 88 for 3, not much but a couple CP can be the difference between HQ and NQ
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