Quote Originally Posted by Squa11_Leonhart View Post
No sir, I am a computer repair specialist with a background in software technical support and resolutions.
That doesn't automatically make you qualified to solve problems here, only that you have experience with it. Every game is different, and neither of us are developers on this game.

Quote Originally Posted by Squa11_Leonhart View Post
This game is one of very few that actually maxes out a quad core cpu, putting strain on the memory and IO interfaces more so then many other games in the industry.
Hardly, watch the CPU meters on a second monitor and you will see it uses little more than one cpu core, and that is almost entirely DX9's fault.

Quote Originally Posted by Squa11_Leonhart View Post
This exact topic was played out in exactly the same way with Guildwars 2, Rift, as well as many non mmo games, but there is always the head stuck i nthe sand group of people (indicating yourself) that do not understand that Windows for the most part does not allow directly communicating with the hardware from user mode applications, it must be done via windows api's and ring3 filters, which are only going to be as stable as the underlying system the computer is made up of.
Shader programs are sent directly to the video card. OpenCL (which this game doesn't use) and DirectCompute(not in DX9) do send programs to run on the GPU hardware.

But as you said, and I said, and a few other people have demonstrated, the BSOD problems are most likely Bad Hardware and/or Bad drivers. I have not been able to get the game to BSOD under any condition, and can only get it to crash under conditions where something was injected into the rendering process (RivaTuner Statistics Server combined with the video capture or screen capture hotkey)