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  1. #1
    Player
    TheMoonflow's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Moon Flow
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Magus42 View Post

    If the cast bar is gone, then the red circle/animation should also be gone.
    There should be no margin of error between the two.
    There isn't in other, older games, so it really isn't acceptable in 2013.
    (22)
    Last edited by TheMoonflow; 10-19-2013 at 01:53 PM.


  2. #2
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by TheMoonflow View Post
    If the cast bar is gone, then the red circle/animation should also be gone.
    There should be no margin of error between the two.
    There isn't in other, older games, so it really isn't acceptable in 2013.
    I don't get how people think it's acceptable that your screen is often rendering a very inaccurate portrait of what's happening in the world. It's not just limited to Titan, but having a false rendition of the world is just especially glaring on a fight with very tight time limits to get out of near instant kill abilities. In any other game, if you attempt to tell people "but I dodged that!', nobody would believe you because it's a fundamental assumption that cast bar/telegraph area are in sync in a MMORPG. But this game, it's definitely a very valid thing to say, and that's precisely what's wrong with the game.
    (15)

  3. #3
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by TheMoonflow View Post
    If the cast bar is gone, then the red circle/animation should also be gone.
    There should be no margin of error between the two.
    There isn't in other, older games, so it really isn't acceptable in 2013.

    This is much! I don't understand why there's no other option but to have this obvious disconnect between the games visuals vs it's mechanics. I've never known them in other MMO's several years old. I see no reason why SE can't keep up with outdated standards. It's gotten to the point where I literally run INTO the aoe's at certain points because I know the server won't realize I'm really there. That's just sad.

    I could never get away with that in other MMO's at launch. See no good reason why I should settle for less here.
    (13)

  4. #4
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Virtuso View Post
    This is much! I don't understand why there's no other option but to have this obvious disconnect between the games visuals vs it's mechanics.
    I play SWTOR endgame, and have been pretty much since the game came out. SWTOR has had it's problems, but it's never had this obvious disconnect between when AoEs visually go off and when they actually happen.

    I'm known as a pretty decent healer on SWTOR. In fact I have two healer characters, in two raid group that are part of the top guilds on my server. I don't get caught in AoEs unless I loose focus or do it on purpose, and my character dies or looses health immediately when he gets hit on my screen.

    Honestly, FF14 is the first MMO I've played with this server lag/visual disconnect/whatever you want to call it issue.
    (15)
    Last edited by Elim; 10-23-2013 at 11:20 AM.

  5. #5
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Elim View Post
    Honestly, FF14 is the first MMO I've played with this server lag/visual disconnect/whatever you want to call it issue.
    Not my first one, but that was a problem pre 2000...
    (4)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  6. #6
    Player
    Virtuso's Avatar
    Join Date
    Mar 2011
    Posts
    285
    Character
    Virtus Kerensky
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Yukiko View Post
    Not my first one, but that was a problem pre 2000...

    I remember in the olden days. Playing action games online with dial-up speeds like Mech Warrior 3. You had to learn to shot "ahead" of where the enemy was instead of directly at it. Because of the lag you couldn't trust your eyes to judge if your making a hit or not. So players would shoot into empty air until the mech nearby would just suddenly blow up. It's sad in 2013 we're back to the "compensate for lag" gameplay design from the "Dial-up" era.
    (8)

  7. #7
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Elim View Post
    Honestly, FF14 is the first MMO I've played with this server lag/visual disconnect/whatever you want to call it issue.
    The closest SWTOR or any MMORPG have a similar problem is 'fire burns in a bigger area than they appear', as in you stand what appears to be the edge of some hazard but the actual area is bigger than that so you die anyway. But that's got nothing to do with lag and it's easy to figure out that the fire burns bigger than it appears after a few deaths. In FF14 the telegraph boxes are generally accurate, but you're not where you think you are most of the time.
    (3)