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  1. #1141
    Player
    Goreth's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Goreth Cervantes
    World
    Exodus
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Astarica View Post
    Fixing this is a nerf, because Titan is only hard because of that 0.3s or so of lag that makes it very hard to accurately gauge his AE and almost impossible to reflex dodge his abilities (almost all the workarounds involve memorizing his pattern).
    I suppose it's an issue of semantics, but I really don't consider bug fixes/server upgrades as content nerfs.
    (10)

  2. #1142
    Player
    Namko's Avatar
    Join Date
    May 2012
    Posts
    188
    Character
    Star Breeze
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Astarica View Post
    If someone can actually avoid an AE by moving out of the red circle when it's say 0.1s from done, then this means this person also must NOT be able to move without interrupting their spell with 0.1s or more left to cast since both mechanisms function due to the same design principle. So is there anyone who can actually interrupt their own spell the moment they move? Even a cursory look at how people sort of glide across your screen should convince you that the world you're looking isn't actually up to date, and if you screen doesn't reflect the true world, it should never be possible to get out of an AE with 0.1s to spare, simply because the information on your screen is wrong.
    This me moving out of WotL at 99%

    http://youtu.be/s9xs-nH46Mk

    Sorry about the quality, I'm not much of a youtuber.

    I have a ping of 80-100 and my FPS is left unlimited.

    Not really sure if this helps, but this is my experience of Titan.

    Edit: Yea I cant move and cast, also interacting with objects is incredible twitchy. I have to stop and interact.
    (0)
    Last edited by Namko; 10-21-2013 at 08:27 PM.

  3. #1143
    Player
    vincent1's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Lohengrin Atharok
    World
    Zalera
    Main Class
    Archer Lv 30
    I wonder how long my fc will let me stay a member until they kick me. I told the fc leader that I really don't plan on leveling past the requirement to get my mount, and my battle companion. working on my mount quest now at level 21, not sure how soon I will get the battle choco pet. I am just trying to keep myself occupied by switching to a new class every time I hit about level 15. this lag actually affects all dungeons, and the entire game of course, not just the titan fight.
    day after day I see all the complaints of fc members having a miserable time in dungeons. sincerely, I do not think it is that the players are so bad, I think that above all else, this lag problem is ruining dungeon play. I only hang on because I know they want to start pvp, and I do not see at all how they can release pvp if this problem still exists.
    I want to run and experience the dungeons as they were designed to be played. with all the mechanics. without the frustrating lag. I don't want nerfs, I just want the game to work. and yes, I think as others not fixing this is really going to hurt the game in the long run.
    (1)

  4. #1144
    Player
    Iecerint's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Iec Erynt
    World
    Gilgamesh
    Main Class
    Arcanist Lv 57
    I thought I'd add my two cents here.

    I struggled with Titan and could only dodge 90% of his attacks or so, which isn't enough for a healer. I found this very frustrating because I always took damage while being "out" of the plumes or whatever on my screen.

    Then I used the "force-update" trick by casting a spell after I'd personally got out of the plumes after I read about it on these forums. Supposedly, this forces the server to acknowledge that you are out of the plumes. Lo and behold, I suddenly dodged all of the plumes -- even ones that I very narrowly dodged. Before, I had to dodge by a full 1 second to get credit.

    This seems like a programming error. The server needs to force-update where players are before the plumes erupt. The fact that a player can "fix" this by casting a spell shows that the mechanic is working incorrectly.

    This same simple careless error probably also explains other issues that people are having (e.g., landslides being fussy even on Story Titan at times).

    Note that I think this issue seems to affect PS3 users more than PC users. My PC-using friends (as evidenced by typical youtube videos and such) face much less problematic latency issues. I mention this so that an PC users can understand that hardware interacts with the above phenomenon (albeit in a way that players can force-fix by position-updating).
    (4)

  5. #1145
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Daily bump.

    I'm still really curious why the client can't trace positional/movement/action data and mark it with a time stamp so that the server can back trace and sync to provide a more precise gameplay experience?
    (3)

  6. #1146
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Namko View Post
    This me moving out of WotL at 99%

    http://youtu.be/s9xs-nH46Mk
    Thank you for posting that. At least I know some people actually don't get the lag at all now. Unfortunately that still isn't the case for many of us. Sometimes I think I do get lucky, and I don't get hit when I move out of things "late" (late meaning at the end of the cast bar). My theory on what happens these times is I got lucky with when the client was updating my position.

    It's worth throwing out there that on Speedtest I consistently get 60+ MB/sec download speed (pay for 90, but meh), and about 5 MB/sec upload. My computer is hooked up via ethernet cable, and I've never had this issue in any other game when my internet was -much- slower (talking 5 MB).

    I've raided/done end game dungeons in WoW, Rift, Tera, and TSW. This has never once been an issue for me.

    Don't get me wrong, I adore the game otherwise. I really want it to succeed. I just don't see that happening in the long run if this issue isn't fixed, and the fights continue to be twitch dodgey type things.
    (7)

  7. #1147
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    So I found this post in another thread:

    Quote Originally Posted by Camate View Post
    […] First, I would like to clarify something about the bug report flow as we've seen many comments about this in the past. Bugs that have been moved to the "Accepted Bugs" forum are those that have sufficient information to be investigated. Although a reported bug was moved to the "Accepted Bug" forum does not mean that what was reported is an actual confirmed bug. Apologies for any confusion related to this process.[…]
    How should I interpret this relatively to the issue at hand in this thread? Does it mean the "300ms check" isn't confirmed as an actual issue? It certainly isn't a "bug", since it's technically a design choice; but with the lack of response from SE, I'm now not even sure they're considering this issue as game-breaking, nor even as a serious one.

    Really, some kind of clarification on this "design choice" would be appreciated. If it's built in your online engine SE, and there's just no way you can change that, please tell us — so that those of us who value a fast and responsive online experience can move to another MMORPG who has a chance of providing such a service.

    People will get tired of waiting, and your lack of honesty on this topic isn't helping their staying anyway. At least be frank and blunt about this issue, so that players can make a choice for themselves based on honest information about this game's design, and likely (or unlikely) future improvements regarding the network implementation.
    (12)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  8. #1148
    Player
    Bearssi's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Sann Heights
    World
    Moogle
    Main Class
    Pugilist Lv 84
    Quote Originally Posted by Alcyon_Densetsu View Post
    Snip
    "Design Choice"! More like design flaw.
    (11)

  9. #1149
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bearssi View Post
    "Design Choice"! More like design flaw.
    I agree. Apparently SE does not.
    (6)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  10. #1150
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    Honestly I think this game is designed to fail, because I can't think of anybody say, "Players will LOVE the inherent lag built into all our encounters not found anywhere else!" As been pointed out repeatedly, no other mainstream MMORPG has this 'feature', because it's a good idea to minimize lag as much as you can. Sure some MMORPGs have very lousy servers but at least they try. In this game you can tell the lag is built in, otherwise it is impossible to do the 'move before cast is done but still finish cast' manuever. I'm really mixed about this game, it's like this game is somehow still playable despite all design efforts to ensure it fails, but I think the fail will eventually win.
    (13)

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