You can not just simply put a toggle on auto attack and manual attack, too many variables change for that to be a viable solution.
Last edited by Bled; 05-22-2011 at 02:54 PM.
Thanks for the input, while I don't object to the idea of a toggle, people seem to think that programming this stuff into the game without it conflicting with something else is easy, not so when you're talking about millions or hundreds of millions of lines of code.
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