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  1. #1011
    Player
    fadeddreamss's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    28
    Character
    Galahad Ironfist
    World
    Coeurl
    Main Class
    Monk Lv 80
    Well, this thread is just too useful, and I can see some of these things were already implemented by SE!

    Here are my two cents. Things that I think are REALLY annoying and can actually make the gaming experience very bleh sometimes:

    I think the interface has a huge problem recognizing clicks and types. I mean, too often when I play, I click something and end up dragging it, or the game just doesn't recognize the click at all. Also, when I want to type something in the chat, I hit Enter and then type, just to realize my character is running around wildly with lots of windows open on the screen, because the game recognized I hit the enter key twice instead of just once, so it activates and deactivates the chat >< So annoying. In dungeons it gets so much worse. When I go as the healer, sometimes it's hard to click on the Tank to heal them, sometimes I have to click three times before I can actually select them. This can be literally crucial when you're healing...
    (4)
    C'est pour cela que je suis née

  2. #1012
    Player
    fadeddreamss's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    28
    Character
    Galahad Ironfist
    World
    Coeurl
    Main Class
    Monk Lv 80
    Damn, why can't I type more than 1000 characters here?? ><

    Anyways... the TAB system for targeting is really a pain in the butt during FATEs, for example. I hit tab thinking you will target in the enemy just in front of me, or worse, in the enemy who's attacking me.... and I realize I target into something so far away it isn't even showing in my screen o.O'''' And also has absolutely nothing to do with the FATE. You find yourself acting like a noob while you try to play and it can really make your results on FATEs go down... :/
    (1)
    C'est pour cela que je suis née

  3. #1013
    Player
    luggz's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Full Servers
    World
    Valefor
    Main Class
    Archer Lv 1
    Can we plz have everything the op posted that would be nice thank very much for real tha would be perfect imo
    (0)

  4. #1014
    Player
    luggz's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Character
    Full Servers
    World
    Valefor
    Main Class
    Archer Lv 1
    Quote Originally Posted by fadeddreamss View Post
    Damn, why can't I type more than 1000 characters here?? ><

    Anyways... the TAB system for targeting is really a pain in the butt during FATEs, for example. I hit tab thinking you will target in the enemy just in front of me, or worse, in the enemy who's attacking me.... and I realize I target into something so far away it isn't even showing in my screen o.O'''' And also has absolutely nothing to do with the FATE. You find yourself acting like a noob while you try to play and it can really make your results on FATEs go down... :/
    Don't worry after the fate nerf you will be the only one doing them lol so you will find your target lol
    (0)

  5. #1015
    Player
    Taco's Avatar
    Join Date
    Mar 2011
    Posts
    9
    Character
    Sirius Taco
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Please bring /random back.
    (2)
    http://bluegarter.guildwork.com

  6. #1016
    Player
    MahouNeko's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Maho Neko
    World
    Brynhildr
    Main Class
    Archer Lv 50
    I enjoy the dps spells a Conjurer / WHM get I'd like to see a class come from that that actually uses them instead of healing. Like a Geomancer or something would be great.
    (1)

  7. #1017
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    1. Can you add a command so that pets can be made to follow a party member other than yourself? I would like my fairy to follow the tank without having to place/heel/place/heel all the time.
    (1)

  8. #1018
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    1. Can you allow us to queue for multiple roles in DF like other MMOs? If I have all classes levelled why can I only queue with 1? I should be able to queue for all 3 role archetypes equally rather than binding us to a class/job.

    You should perhaps add some pervasive archetype stats/traits for players to obtain/level so they DF as other roles and the more stats/traits they unlock the more use their main jobs will be.

    2. Equally, you should allow us to obtain Endgame currencies/Gil as Daily Rewards for doing each dungeon or lowlevel trial (one daily for each raid, not one daily only overall) and in addition have dailies for doing each dungeon or trial on each class. There would be so many dailies available then, 1 for each dungeon per class!, 1 for each trial per class! People wouldn't do them all but the option is there when we have a day off!

    3. In addition to 1 and 2 above, consider upping endgame currency limit, adding quotas per class, or increase limit depending on number of classes at 50 or implement some quests to raise the limit in a lore friendly way
    (0)

  9. #1019
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Could we have some more DPS dummies? Currently the only level 50 ones are in Coerthas, and it would be nice if they were inside the guilds too. (Targets in the Archer's guild, Punching bags in the Pugilist guild etc)
    (0)

  10. #1020
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Crafted gear vs Tomestone gear. Bring back the crafting material drop please ?

    I think there should be separate way for gatherers and crafters how to obtain material for 70synts other way than to run 20 dungeons in order to create something. To combine crafting into tomestone system just doesn't fit me. In v 1.00 bosses and things (chests) dropped crafted material directly with no 100% drop rate and it was much better model in my opinion than the current one. And I hope I will see it back in this game.

    iLvl 70 crafted ring = material in normal quality for 1900 philosophy + some other (can be gathered, this is fine). With normal material there's quite chance to meld NQ item (equal to DL ring, which is 370 philo)
    iLvl 90 ring = buy instantly for 370 +/- myth tomestones and it's better. I think I have clear here.
    (2)
    Last edited by Synthesis; 10-19-2013 at 01:31 PM.

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