Quote Originally Posted by kayuwoody View Post
Ok, I hate to be that guy, because I have personally experienced the lag myself. But all of the videos linked in the OP actually show the players NOT leaving the AOE before the cast bar goes off (or in the first link, doesn't show the enemy cast bar). The video examples provided aren't helping the case.

The disconnect between animation and the enemy cast bar is huge (1-2 secs sometimes) and this is something that should be addressed, but it's a separate thing.
The current game mechanic is leave AOE before enemy cast bar finishes, and that wasn't shown in the links provided.

At this point in time, while it's not natural to avoid the mechanic that you can't visually see the enemy doing yet, you can indeed avoid the mechanic based on the enemy cast bar. Of course you're still going to get some latency issues, so don't expect to leave the AOE within a pixel of the cast bar completing and escape either.
Yeah, and how are healers supposed to watch a cast bar that isn't visible and move based on that invisible cast bar, hmmm?

They need it to be responsive so that the only way to complete content doesn't involve clunky workarounds (i.e. healers staying targetted on the main boss).