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  1. #1
    Player
    kayuwoody's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Kayu Boo
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Ok, I hate to be that guy, because I have personally experienced the lag myself. But all of the videos linked in the OP actually show the players NOT leaving the AOE before the cast bar goes off (or in the first link, doesn't show the enemy cast bar). The video examples provided aren't helping the case.

    The disconnect between animation and the enemy cast bar is huge (1-2 secs sometimes) and this is something that should be addressed, but it's a separate thing.
    The current game mechanic is leave AOE before enemy cast bar finishes, and that wasn't shown in the links provided.

    At this point in time, while it's not natural to avoid the mechanic that you can't visually see the enemy doing yet, you can indeed avoid the mechanic based on the enemy cast bar. Of course you're still going to get some latency issues, so don't expect to leave the AOE within a pixel of the cast bar completing and escape either.
    (1)

  2. #2
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by kayuwoody View Post
    Ok, I hate to be that guy, because I have personally experienced the lag myself. But all of the videos linked in the OP actually show the players NOT leaving the AOE before the cast bar goes off (or in the first link, doesn't show the enemy cast bar). The video examples provided aren't helping the case.

    The disconnect between animation and the enemy cast bar is huge (1-2 secs sometimes) and this is something that should be addressed, but it's a separate thing.
    The current game mechanic is leave AOE before enemy cast bar finishes, and that wasn't shown in the links provided.

    At this point in time, while it's not natural to avoid the mechanic that you can't visually see the enemy doing yet, you can indeed avoid the mechanic based on the enemy cast bar. Of course you're still going to get some latency issues, so don't expect to leave the AOE within a pixel of the cast bar completing and escape either.
    Yeah, and how are healers supposed to watch a cast bar that isn't visible and move based on that invisible cast bar, hmmm?

    They need it to be responsive so that the only way to complete content doesn't involve clunky workarounds (i.e. healers staying targetted on the main boss).
    (7)

  3. #3
    Player
    kayuwoody's Avatar
    Join Date
    Sep 2013
    Posts
    88
    Character
    Kayu Boo
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Orsnoire View Post
    Yeah, and how are healers supposed to watch a cast bar that isn't visible and move based on that invisible cast bar, hmmm?

    They need it to be responsive so that the only way to complete content doesn't involve clunky workarounds (i.e. healers staying targetted on the main boss).
    You're preaching to the choir. I've been trying to pug this as WHM for a few days now. I've found it easiest to keep Titan targetted at all times, and to heal the tank as my Focus target, and rest of party via the party frames. Essentially all my spells go in order of <mo> <f> <tt>. Knowing the rotation is essential of course, but I still get hit by stuff when I tunnel vision into healing people. Fight's relatively easy if everyone's playing their roles. The upside to all that practice pugging, I think I'm finally at a comfortable place for this fight as healer, where I will only get hit by something if I'm playing badly.
    (0)

  4. #4
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by kayuwoody View Post
    Ok, I hate to be that guy, because I have personally experienced the lag myself. But all of the videos linked in the OP actually show the players NOT leaving the AOE before the cast bar goes off (or in the first link, doesn't show the enemy cast bar). The video examples provided aren't helping the case.

    The disconnect between animation and the enemy cast bar is huge (1-2 secs sometimes) and this is something that should be addressed, but it's a separate thing.
    The current game mechanic is leave AOE before enemy cast bar finishes, and that wasn't shown in the links provided.

    At this point in time, while it's not natural to avoid the mechanic that you can't visually see the enemy doing yet, you can indeed avoid the mechanic based on the enemy cast bar. Of course you're still going to get some latency issues, so don't expect to leave the AOE within a pixel of the cast bar completing and escape either.
    the delay is UNIVERSAL which includes the cast bar. if you don't get the tell on time you also dont get the cast bar on time. according to the players screen neither has been loaded while the servers are already counting down. same is true for damage bars and any other info sent to the client. the instances were not made equally optimized as the world servers were.

    this also makes players who are less affected by the delay not see the problem because the delay is hiding itself by loading late on their screens too just not as late as others. internet latency can be a factor for some but when you have a very low ping and no latency issue fromthe internet and still get slow loads you can't blame the connection any more.

    the instances especially boss fights include increased graphics like glowing tells fire water ice wind poison effects and more fleshed out environments which creates a graphics lag for some on top of the instance latency issue further increasing the lag.
    (5)
    Last edited by CatofNineTails; 10-18-2013 at 02:56 AM.