Results 1 to 10 of 112

Thread: A DPS Simulator

Hybrid View

  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Chocobro has an online simulator but I didn't find much information on how it's simulating or any way to customize (fix) the decision process / rotation, so I ignored it.
    (0)

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by EasymodeX View Post
    Chocobro has an online simulator but I didn't find much information on how it's simulating or any way to customize (fix) the decision process / rotation, so I ignored it.
    Yea...I didn't use it either, I dunno how its working.

    Also I don't think it really provides information that you require.

    Mine can't on the fly change rotations either, but here's what I'm thinking:
    • The core engine provides/creates all the events, and keeps track of the state of the simulation
    • It will run the simulation and pass the events to the user's code block (or package, or interpreter, or whatever, I haven't thought this through)
    • The user either codes up (this is faster, but harder), or scripts up (slower, as there needs to be an interpreter) their own priority, and tells the engine what it does.

    Of course, first on the list is making sure the engine works XD
    (0)