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  1. #1
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Gingen View Post
    As I said I've tanked titan HM as a warrior with no trouble, many times. It isn't difficult.
    Titan HM isn't hard on the tank, it's hard on the healers, and WAR just makes it harder on them.

    Let me give you a preview of a post I've been working on. This is how WAR compares to PLD in terms of total mitigation right now.



    I'm sure you know well enough that every endgame fight of consequence is on the right side of this graph, where PLD mitigates fully twice as much as WAR's best-case scenario. By the way, that scenario is effectively unattainable -- I'm comparing a relic+1 with high-STR build which hits for 530 damage per Inner Beast (heals 1600).
    (11)

  2. #2
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Gamemako View Post
    Titan HM isn't hard on the tank, it's hard on the healers, and WAR just makes it harder on them.

    Let me give you a preview of a post I've been working on. This is how WAR compares to PLD in terms of total mitigation right now.



    I'm sure you know well enough that every endgame fight of consequence is on the right side of this graph, where PLD mitigates fully twice as much as WAR's best-case scenario. By the way, that scenario is effectively unattainable -- I'm comparing a relic+1 with high-STR build which hits for 530 damage per Inner Beast (heals 1600).
    Btw, what do you take into accoutn when you count pld mitigation ? Shield oath, block rate, CDs, dodge chance from flash 21sec per minute, rage of halone debuff, stoneskin when the boss turns around ? I guess you never did use this one, which is a shame, given that warriors have no trouble saying they can IB 4 times a minute with perfect coordination with all their CD, yet stoneskin is half an inner beast with no downside (like loosing your stacks), and most fight endgame allow for numerous opportunities to cast it unpunished. Same goes for flash if you don't count it, i don't know what the dodge chance is, but i think it is about 10%. You can have an uptime of one third of the time, which lead to over 3% more mitigation overall -- aka definitely not negligible. Just wondered if you weren't even lowballing the difference
    (0)

  3. #3
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Casper View Post
    Btw, what do you take into accoutn when you count pld mitigation ? Shield oath, block rate, CDs, dodge chance from flash 21sec per minute, rage of halone debuff, stoneskin when the boss turns around ? I guess you never did use this one, which is a shame, given that warriors have no trouble saying they can IB 4 times a minute with perfect coordination with all their CD, yet stoneskin is half an inner beast with no downside (like loosing your stacks), and most fight endgame allow for numerous opportunities to cast it unpunished. Same goes for flash if you don't count it, i don't know what the dodge chance is, but i think it is about 10%. You can have an uptime of one third of the time, which lead to over 3% more mitigation overall -- aka definitely not negligible. Just wondered if you weren't even lowballing the difference
    These charts usually only show passive mitigation, i.e. PLD stands there and does nothing in Shield Oath, WAR stands there and does nothing in Defiance (+Wrath). That's the only thing which can be directly compared, since PLD's CDs and WAR's CDs are completely different and WAR's CDs are all total crap.

    When you take PLD's CDs into consideration, the chart becomes so lopsided that you can no longer see the WAR on it.
    (6)

  4. #4
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Illya View Post
    These charts usually only show passive mitigation, i.e. PLD stands there and does nothing in Shield Oath, WAR stands there and does nothing in Defiance (+Wrath). That's the only thing which can be directly compared, since PLD's CDs and WAR's CDs are completely different and WAR's CDs are all total crap.

    When you take PLD's CDs into consideration, the chart becomes so lopsided that you can no longer see the WAR on it.
    The amount of mitigation for PLD is 32-33% constantly. This suggest that it takes into account sword oath, but also i guess blocking (about 7.5% maybe ?) and rage of halone (which should be what, 5% ?). Dunno if CDs are averaged to get to the final value or not, but it seems like flash is not accounted for at all, nor is stoneskin (else the beginning of pld curve would be higher like it is for warrior).

    Just for once i would like a REAL comparison taking everything into account so we can have a nice graphic showing once and for all how abyssmal warrior currently is for almost anything. And btw, i don't think assuming 18sec uptime per minute of flash and 2 stoneskin per minute is a stretch, and it would actually imply a much higher baseline for paladin.
    (0)

  5. #5
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Gamemako View Post
    Titan HM isn't hard on the tank, it's hard on the healers, and WAR just makes it harder on them.

    Let me give you a preview of a post I've been working on. This is how WAR compares to PLD in terms of total mitigation right now.

    I'm sure you know well enough that every endgame fight of consequence is on the right side of this graph, where PLD mitigates fully twice as much as WAR's best-case scenario. By the way, that scenario is effectively unattainable -- I'm comparing a relic+1 with high-STR build which hits for 530 damage per Inner Beast (heals 1600).
    I'd be interested to see how that works. Your numbers for Inner Beast heals seem a little bit low to me, considering that you're calling those numbers the Relic+1 high STR build?
    (0)

  6. #6
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Paikis View Post
    I'd be interested to see how that works. Your numbers for Inner Beast heals seem a little bit low to me, considering that you're calling those numbers the Relic+1 high STR build?
    I get ~1200-1300 heals with SE, Maim, relic +1 and full vit (Full DL + Heroes fending btw). Which I have tested with full str it's about ~100 - rough number, didn't do nearly enough testing for any conclusive evidence - more on average per Inner Beast. Tbh 1600 is generous. Unless it's been normalised to include crit, then I'd say about right.
    (1)

  7. #7
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Paikis View Post
    I'd be interested to see how that works. Your numbers for Inner Beast heals seem a little bit low to me, considering that you're calling those numbers the Relic+1 high STR build?
    1600 is about right. I think he's calculating the "average" inner beast, i.e. normal and crit inner beasts averaged.

    I'm running a 30 STR build w/ 1 STR accessory and relic +1.

    My inner beasts with Maim and SE up heal for ~1200-1300 non-crit, and 1800ish on crit.
    (0)