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  1. #1
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by wonka11 View Post
    Providing a direct example of content, which is used as a comparison tool is not cherry picking, its addressing the issue.

    Paladin vit will never outscale or be at a greater ratio than the amount healing scales on casting abilities even as simple as cure and cure II. Once geared well, healers will find themselves overhealing paladins consistently due to their lower HP pools. This is fact.

    The damage intake by both classes is similar outside of CDs. Block and self healing are supposed to to be comparable to each other, however, as I continue to become more geared I am seeing my healing begin to outscale in some situations the effectiveness of my Paladin's block ratio.

    You seem biased, bro.
    You didn't provide any direct examples of content. You made a general statement that a PLD's low HP pool leads to overhealing. This is simply false. Overhealing a PLD on farm-tier content is indicative of one thing, and one thing only: a relatively unskilled or overly paranoid healer.

    In fact, I'd be highly shocked if you *could* provide specific examples of when overhealing is virtually inevitable on any farm-tier content. The closest things I can think of are just prior to Mountain Buster on Titan HM and perhaps after Triumvirates on Hydra if you fail to mitigate and two healers panic (solution: designate a tank healer or just only take 1 healer if the tank is overgeared). DTPS in WP, AK, CM, Prae, Ifrit, and Garuda is simply too low to stress too much about tank HP levels and "dangling" HP a bit simply isn't very dangerous because there simply aren't big enough damage spikes.

    I do not argue that WAR self-healing scales very well with gear vs. incoming damage in farm-tier content. That is absolutely true.

    However.

    For farm-tier content, DTPS is generally under 200 and frequently even lower than that. Regen + natural HP regen practically offsets that if you can utilize CDs to soak the occasional spike (e.g. beginning of a multi-mob pull), so in practice there's very little difference in healing required (read: not very much healing required at all) for either tank. The difference is negligible and the issue of overhealing is a complete non-issue.
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    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  2. #2
    Player
    wonka11's Avatar
    Join Date
    Sep 2013
    Posts
    101
    Character
    Furious George
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Amas View Post
    I know nothing about the game, make broad, incorrect statements while accusing people of the same, don't read comments about the examples given while then acting like I know it all
    I just fixed that entire post for you. Theres so many things wrong in there, combined with misconceptions and lack of reading on what I've actually posted, its really not even worth replying to you at this point.

    Just topping off a tank on under gear content is likely to over heal him. Waiting for him to get low and hitting him with a giant heal, is likely to over heal the tank if its a Paladin (proven). How you don't know this, is simply indicative to not playing the class, or a grade F troll.

    I just, I don't even want to spend my time talking to people here that obviously don't know what they're talking about and are as blatantly jaded on the subject as you are. I have better things to do.

    Last but not least, paladins will never be as good at farming lower teir instances as Warrior. I pull 2-3 packs in AK on my warrior while Aoeing to hold agro with Overpower [Deals damage] (something a paladin can't do) while our BM and Bard blow the pack up. I deal significantly more damage than any paladin doing what is my basic AOE overpower, and I also deal more damage doing my basic agro rotations on single targets than paladins do. If paladins want to attempt to keep up, they have to go out of their way to break their 1-2-3 rotation to deal more damage than their normal rotation provides, which messes with their agro when attempting to hold down packs with high damage AOE classes.

    You just can't argue it.
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    Last edited by wonka11; 10-17-2013 at 05:18 AM.