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  1. #9
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Subucnimorning View Post
    You also need a lot of skill speed for twin snakes not to fall off using true strike in the rotation.
    oddly enough.. i never noticed it was 12 and not 15 like DK.
    that being said with all but 4 pieces of darklight i have 450 skill speed and a 2.03s GCD when im rolling. my buff never actually goes away, although it should technically be gone for .09 seconds, perhaps too short for my client to notice? or not measurable with the naked eye. at worst, your comparing the 3rd twin snakes (140 potency) not getting the 10% damage buff (~14 potency you'd lose) vs true strike replacing the middle (~168.3 potency counting the crit buff and twin snakes buff, less the 154 you'd already have makes a 14.3 potency gain) would leave it still being a (given negligible) increase even if the buff fell off. The bigger increase would be the 10 less potency cost.


    Now, this would be in a tank and spank fight with a boss who never turned and never left, which would make the 10 tp worth more (if a boss leaves often TP should never be a real problem). But the added difficulty would most likely not be worth the negligible increase in performance.

    Quote Originally Posted by pandabearcat View Post
    Is it ever worth it to true strike?

    Why don't I just bootshine, then double filler (or single filler, depending on SSpeed) with thrust, then go right back to TS -> SP?
    I did a good bit of theorycrafting for a dragoon, but ive only been a 50 monk for like a week. I imagine someone has already done the math on this one? otherwise it shouldnt be too difficult. #1 thing i could see if that being a considerably high TP costing rotation
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    Last edited by xyaie; 10-17-2013 at 01:16 AM.