Hey guys!
I will apologize in advance if this question sounds stupid
Last night, I made some macros so I don't have to mash every ability in rotation.
One thing I came to conclude (maybe incorrectly) is that my rotation required only 3 abilities.
Dragon Kick -> Twin Snakes -> Snap Punch
These 3 abilities offer everything I need;
10% Damage Increase (Twin Snakes), Greased Lightning (Snap Punch), Blunt Resistance down (Dragon Kick).
I have another macro set for multiple mobs which is the same as above, but Snap Punch is replaced by Rockbreaker.
All of these abilities are best used flank side so there's no reason to move. Is there something I'm missing here? Is there another ability I SHOULD be using in the standard rotation?