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  1. #36
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    You keep mentioning GCD alongside completely unrelated problems as if reducing it would help solve them. You realise GCD (global cool down) is the time between using two skills, right? The GCD doesn't effect skills that are supposed to be instant and aren't, this is an entirely different and unrelated issue.

    Any problems you have with the current time for the global cool down are purely personal preference (ie, combat is too slow paced for me).

    Let me try to explain. If the game was balanced around a 1 second GCD you would, obviously, be able to attack faster and cast faster but in order to achieve balanced gameplay a number of other changes would need to be implemented. Monsters would have to be adjusted to also hit and cast faster as well and they would need more HP or defence to negate your increased dps and keep encounter length the same. You would have increased TP, HP and MP regeneration, and the internal DOT clock would be reduced to just over a second. These aren't necessarily bad things, but the point is everything would change relatively and the only difference you would see is an increase in the pace of battles.

    You will still be frustrated at the bad polling rate, instants that don't fire immediately, the long animation locks and inability to dodge because absolutely none of this would change in any way whatsoever. If anything, the increased speed will make it more difficult for you to deal with these problems, not easier.

    This is of course assuming you aren't just looking for a reduction in the GCD without any of the other balancing factors, which is just a roundabout way of saying you want the game to be easier - not fixed.

    Edit: You can view market history directly from the sell menu on your retainer. Icon in the top right. You're welcome.
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    Last edited by Jahaudant; 10-16-2013 at 07:50 PM.