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  1. #1
    Player
    Slate's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Potens Veneficus
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    WoW turned the genre from more niche/behaved players to mainstream/nao nao nao players.

    I do miss the old days.
    (7)

  2. #2
    Player
    Mujen's Avatar
    Join Date
    Sep 2012
    Posts
    170
    Character
    Mujen Whisperfall
    World
    Ridill
    Main Class
    Conjurer Lv 50
    I actually played WoW (upto end of cataclysm) & GW2... Maybe I was fortunate but I didnt encounter the lvl of immaturity that I find in ARR. Ver.1 players were nicer overall aswell. Then again there was no DF, your reputation actually meant something. Perhaps DF's design is to blame, esp with no way to boot a player. You can AFK farm repeatedly while others play -1 player, or eat 15min time if you decide to leave before they do. FFXI and Ver.1 reputation meant something... It got you either invited 1st or a last resort invite. If DF allows a way to mutually agree on kicking someone I think it will put some sense of being respectful back into the game. I was doing DF with JP grp and this english player (BRD with ilvl55 bow) after 1st wipe... "you guys suck!" .."Don't suck next time." Then on 3rd wipe he proceeded to use the auto translate to tell party to disband while he /sit. Why? because he didn't want to eat the 15min timer. 1 of the jp players said he should have left 1st.. That was just such a level of disrespect. The only good side was I was the only 1 who understood english. Can you blame the "JP only" mentality? Online worlds need consequences otherwise ppl will do as they please with the general users.
    (3)

  3. #3
    Player
    Rivienne's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Rivienne Bertouaint
    World
    Behemoth
    Main Class
    Conjurer Lv 36
    Quote Originally Posted by Tupsi View Post
    Same reason people blame Lag as to why he's "difficult" even in times I've done it yesterday I only seen 1 person blame lag while the rest who were doing bad actually admit to being bad at dodging.
    Going to put this out there: lag is a real problem on Titan. I don't think it is network lag either, in fact I think it is more of a drawing lag (so low end vs high end hardware). It does exist and I have been hit by it really hard in Titan, more than once. And then in other fights I don't see it at all. If you had ever experienced it for yourself, you wouldn't put it up to an excuse by bad players. The difference between the titan lag and other dungeon lag is just extremely ridiculous. Even knowing the fight I can usually tell within 50 seconds if I am going to have lag problems, or someone else is, and it is more along the lines of having to move 2-3 seconds before you think you need to and hope you have the pattern perfect.

    This isn't to discount the possibility that some people are using it as an excuse even though they don't have it, but the problem does exist and is a very real problem, and definitely falls into OP's first category. I don't think there are as many major issues as other people do, but there are always some issues with every game, including this one. In my experience the bigger issue is definitely category 2: the attitude of the people who are unforgiving of error, and unwilling to accept sometimes the problem is outside the control of the player, and further are unwilling in either case to work through the issues be it player skill, or game bug, or network lag. I am not sure about the 2.5gcd being a problem per-se, though many people don't understand how to work within it, especially those things that trigger on server time, not client time.

    Anyway, I am not so great at in dungeon communication, but I try, and am willing to keep going right through to the end, unless others aren't and there isn't time to finish. Even if there isn't time to finish I will keep going for the sake of other players so they can have more chances to learn the fight if they want. It is what I personally would want, and do unto others etc.
    (4)
    Last edited by Rivienne; 10-16-2013 at 12:16 AM. Reason: 1000 chars.

  4. #4
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Mujen View Post
    OP snip.
    #2 sounds like a personal issue to me. I've been with plenty of DF groups who will explain mechanics, be polite, and just have fun. You're generalizing your exp onto FFXIV ARR as a whole.
    (0)

  5. #5
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Mujen View Post
    This isn't a Titan thread, the game doesn't revolve around titan.
    I am talking about Titan because you explicitly reference the fight when you suggest the 2.5 second GCD is a contributing factor to it's difficulty:

    Quote Originally Posted by Mujen View Post
    I've completed Titan HM twice via DF solo queue [...] Now add in the DF latency issue + 2.5 sec GCD and you've complied the challenge into "stress."
    Quote Originally Posted by Mujen View Post
    Btw +1 curtana/holy shield says PLD is ur main.. 1800 tomes on 1 job.. yeah.. I called you on it.
    Come on now... I said that I play SCH or WHM more frequently than PLD in Titan, I didn't say PLD wasn't my "main class" (which seems to mean simply the job you decide to spend myth on). Your point of suggesting I wouldn't understand the GCD problem because I main PLD (and therefore never play anything else?) is moot because my "main class" is completely irrelevant, especially so considering the low difficulty level of the content you are referencing to begin with.

    Quote Originally Posted by Mujen View Post
    How many times do healers have someone die because can't get off the next cast in time?
    What you seem to be describing is difficulty dealing with the cast time of healing spells, not the global cooldown.

    Why are you addressing me with such animosity anyway?
    (4)

  6. #6
    Player
    Alavastre's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    243
    Character
    Gerad Rabanastre
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Back in the day we had to walk to school, up hill both ways!

    Get over it. MMO's are not as niche anymore. It's main stream now. And you deal with the consequences of that.

    *hipster glasses* "I played FFXI before WoW was mainstream man." Like my meme?
    (0)
    "You keep using that word. I don't think it means what you think it means."

  7. #7
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    I think ARR's original GCD was 3.5 seconds or maybe 3, I don't remember. The game was designed around that GCD, things may seem too easy because we are attacking faster than we were originally designed to. I managed to dodge Titan's abilities perfectly fine, only time I failed a dodge is when I wasn't paying attention, but it didn't get me killed and my gear isn't full DL either.

    Bad players will blame anything but themselves, yes the game has its faults but often it is the player who either didn't react in time or just wasn't paying any attention at all.

    Sadly you can't change the community, but you can change the game if you submit a coherent post with calm and logical points, something a vocal portion of the posters on these forums can't seem to grasp.
    (0)

  8. #8
    Player
    Jermz's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    96
    Character
    Jermz Fizzlespark
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    I think the issue is the amount of SOLO play in todays MMOs. Back in Everquest for example, there were few classes that could successfully solo anything (Druids, Wizards, Mages, Necros come to mind). Everything else was group based. Everything. No solo story quests, no solo quests period (maybe newbie armor added later in the game), no duty finder, no teleports (except from druids and wizards), Gear wasn't a linear Tier-buffet, random stuff dropped from random things, exp parties, camping, AoE Groups, 30-50 man raids... OH MAN those were the day..
    I was in Late middle school, High school when i started playing EQ. It was around Luclin release, and i loved every minute of the 4-5 years i put into that game. I miss that community so much. Every new MMO (even when EQ2 came out!) I hope to find the same amount of helpful, fun people that like to achieve stuff without a EVERYONE MUST HAVE GARUDA WEAPON attitude.

    I would prefer them to have made leveling slow enough that most people weren't worrying about endgame yet. It IS a subscription game, you'd think they would want us to play a long time... :-\
    (3)

  9. #9
    Player
    Insomnius's Avatar
    Join Date
    Jun 2013
    Posts
    5
    Character
    Alderik Lothain
    World
    Lamia
    Main Class
    Conjurer Lv 41
    Why do people blame WoW for the rude players? They existed and acted like this before playing the game, it didn't magically change them. Having to deal with these people is just a consequence of the genre getting noticed and gaining popularity over the years. I also find it silly people claim the genre is getting "dumbed down". It really is quite simple, the games have been made to be less time consuming, because face it, how many people can dedicate the kind of time EQ1 required to gaming nowadays? Oh, they should just not play MMO's then, right? Wrong, just because MMO's started out as huge time sinks, doesn't mean it has to stay that way. Time consuming doesn't make things any more difficult, just tedious. Well I seem to have gone off on a rant. Ah well, I hope you all have a great day, don't let the rude ones get to you.
    (3)

  10. #10
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Insomnius View Post
    Why do people blame WoW ... /snip
    This post wins. WoW has nothing to do with this issue outside of the fact that it made the genre of MMOs more popular. Granted, the pace at which WoW moved in comparison to its competitors is a large part of what drove that popularity but pacing is not the issue. The issue is that there will always be people in the world that have a "me first" attitude and a "go! go! go!" approach to whatever it is that they're doing; it doesn't just happen in MMOs. WoW did not create these people, these people started playing WoW. Now that this genre is more popular and more accessible by a larger audience (for those who don't know, internet access has greatly improved since EQ/UO), these types have people have begun playing games like FFXIV. As such, we must coexist with these players and do what we can to avoid, ignore, or mitigate their impact on our game experiences regardless of how frustrating it can be at times.
    (2)

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