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  1. #1
    Player
    Scratchs's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    117
    Character
    Scratchy Shadowtail
    World
    Goblin
    Main Class
    Lancer Lv 20
    Quote Originally Posted by busta View Post
    When did you play FFXI? Yesterday? It certainly wasn't before 2010. Kirin used to take 36 people nearly 30 minutes minimum with tons of deaths. FFXI was extremely hard before Aht Urhgan. And it was awesome.
    Seemed to be easier back then for me.. I remember in Kirin fights and those other sky monsters a lot of people would be afk, etc and we still won. Also Dynamis tons of afkers and you could still win. Only thing harder was the extreme time it took to travel. This game it seems harder and less forgiving every player needs to be doing their job or you just don't win.
    (2)

  2. #2
    Player
    busta's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Bustaballs Bbot
    World
    Hyperion
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Scratchs View Post
    Seemed to be easier back then for me.. I remember in Kirin fights and those other sky monsters a lot of people would be afk, etc and we still won. Also Dynamis tons of afkers and you could still win. Only thing harder was the extreme time it took to travel. This game it seems harder and less forgiving every player needs to be doing their job or you just don't win.

    I had the literal opposite experience and so did virtually everyone else. That why you hear echoes of horror about the infamous Valkurm Dunes. You had to work hard just to get past lv10. If even one key player messed up in a giant alliance in FFXI, everyone wiped. It took tons of hard work and dedication to get anywhere in that game. CoP took me nearly a year to beat. Even the very first CoP missions sometimes took me more than 10 tries and prepping for those were super expensive and time consuming. Hard work was rewarding and satisfying. Failure was punished. Everything was extremely intricate and complex enough to make it feel like a real living world but it worked behind the scenes enough so new players weren't too intimidated.

    I can count the times I've died in this game on one hand. I ran out of fingers and toes to count with on my first day of deaths in FFXI. It was brutal. I raged hard but I kept at it. Then I took up the most brutal job of all: Beastmaster. And this was back in the day when you had to leave your pet to get full exp. 20 deaths a day for a Beastmaster was common. And the exp loss from that sometimes lead to negative total exp gains for hours of hard work. But you gained more skill. You learned your environment. You timed everything perfectly. It was like improving at Chess or Go. It was exciting and every time you leveled up it felt really good.
    (3)

  3. #3
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by busta View Post
    I had the literal opposite experience and so did virtually everyone else. That why you hear echoes of horror about the infamous Valkurm Dunes. You had to work hard just to get past lv10. If even one key player messed up in a giant alliance in FFXI, everyone wiped. It took tons of hard work and dedication to get anywhere in that game. CoP took me nearly a year to beat. Even the very first CoP missions sometimes took me more than 10 tries and prepping for those were super expensive and time consuming. Hard work was rewarding and satisfying. Failure was punished. Everything was extremely intricate and complex enough to make it feel like a real living world but it worked behind the scenes enough so new players weren't too intimidated.

    I can count the times I've died in this game on one hand. I ran out of fingers and toes to count with on my first day of deaths in FFXI. It was brutal. I raged hard but I kept at it. Then I took up the most brutal job of all: Beastmaster. And this was back in the day when you had to leave your pet to get full exp. 20 deaths a day for a Beastmaster was common. And the exp loss from that sometimes lead to negative total exp gains for hours of hard work. But you gained more skill. You learned your environment. You timed everything perfectly. It was like improving at Chess or Go. It was exciting and every time you leveled up it felt really good.
    I heard they are bringing BST to FFXIV ARR and i am hoping that it will be a solo job that is capable to soloing all the content, even the stuff for 4 man parties. Then for higher parties they need to team up with other BST or join a normal party.

    I miss my BST from FFXI. I miss the difficulty of leveling. That moment where you fail a charm in the middle of a fight and you now have 2 mobs swatting at you. You manage to charm one as a pet and get it to attack the other and getting away with a slither of HP left. Curing yourself at a distance so not to take hate. I remember holding my breath through those moments
    (0)