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  1. #51
    Player
    Feln's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    47
    Character
    Feln Riano
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    FFXI -isn't- hard. Now. FFXI -was- hard. Now, it's not.

    Either check out some youtube from the old days or get yourself a time machine. After you've armed yourself with some knowledge, try to say that again.

    If you have a time machine, let me get in too.
    (1)

  2. #52
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Ahhh FFXI, i remember the days when leveling BST was a true test. Unlike now were its get a page/leve and run about with a pet that's just as useless as you are
    (2)

  3. #53
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I don't care if you eat your steak smothered in honey mustard sauce and drink your scotch with pewter cubes out of a sippy cup. That's your own taste buds and your own business.

    However if you're commenting about other people's skills on a public forum as if it matters worth anything, then there's only one skill you should be focusing on: your social skills.

    This is a pastime, it's designed to make you spend time on it. If you're sweating a bad day in a run, or how people aren't a skilled as they need to be, then you need a priority check - because you missed the point. Chill out and just learn to have a good time playing.
    (11)

  4. #54
    Player
    Sixmp's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Grusum Poostrider
    World
    Moogle
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Hyrist View Post
    I don't care if you eat your steak smothered in honey mustard sauce and drink your scotch with pewter cubes out of a sippy cup. That's your own taste buds and your own business.

    However if you're commenting about other people's skills on a public forum as if it matters worth anything, then there's only one skill you should be focusing on: your social skills.

    This is a pastime, it's designed to make you spend time on it. If you're sweating a bad day in a run, or how people aren't a skilled as they need to be, then you need a priority check - because you missed the point. Chill out and just learn to have a good time playing.
    Well said.

    Have a foot stool in front of the fire on me.
    (2)

  5. #55
    Player
    Litre's Avatar
    Join Date
    Oct 2011
    Posts
    141
    Character
    Litre Taregant
    World
    Durandal
    Main Class
    Gladiator Lv 50
    Good post, but I think if there's an issue that is easily overlooked, it's the content and just how little there is since it's a new game and all.

    Why does this matter? Because more medium content across different difficulties creates a better linear progression, here we just have... you want easy go FATE grind, you want medium difficulty go AK, or if you're hardcore then it's an FC and coil.

    In other more mature games there's plenty of content, dungeons and moderately difficult things to do for casual players - and most never get anywhere close to the really hard stuff so you will never encounter them. Good examples are how in FFXI lots of people didn't even have dynamis/sky/sea access but had plenty to do anyways. When we get Crystal Tower and more dungeons like AK it'll keep the casual players happy while the elitists work on coil and hopefully soon some more difficult dungeons. And by soon I mean MMO soon, so half a year or so.


    Hopefully 2.1 keeps people happy, I wish the best for FFXIV but it's a harsh MMO market now and if they don't get content out fast enough this is what happens. You get casuals and elitists stuck in the same dungeons and feuding, when really there should be a 3-5 dungeons of slightly varying difficulty which keeps these types of players more isolated in their own group. Titan HM definitely needs to get nerfed, I have it on farm but I can definitely see where some people simply don't have the skill to ever get it on farm without a lot of hard work. So nerfing it and adding an extreme mode is exactly the correct thing to do, this will separate the elitists in extreme mode and the casuals looking for a challenge in the "new" hard mode.

    As for these end game dungeons, the rewards really need to be balanced, and thankfully they did that, see SQ isn't dumb! So in line with my argument, the way it should be is that of these dungeons the difficulty vs reward should scale just enough so that casual players due to their skill level would actually gain less tombs (tokens) in the harder dungeons due to time taken/wipes, than they would if they just did more of the easier dungeons. Whereas better geared and skilled players can reap the benefits of their skills and farm the harder dungeons, once in a while a casual player would join a hard dungeon, cause 3 wipes and the timer would run out and get nothing, eventually through frustration they would go back to an easier dungeon and practice/gear up.


    The ladder content needs to be drawn out and SQ needs time to make that content, so elitists please stop being egoistic and give casual players a chance, up till now they had nowhere else to go than AK if they wanted myth tombs, and casual players be honest with your skill level, if you're getting carried thank them and ask for tips (as long as they're not being assholes about it)
    (1)

  6. #56
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    The actual main basic game is very good, when you first started and get your first job to 50 are very well thought of, quite enjoyable. It's when you hit level cap at 50 and try to do the endgame, things start to fell apart, at least now. Maybe by the time patch 2.3 released, the game will have more fully fleshed out content with decent variety to keep people do their daily grind. As it is now, it's great the first 4-6 weeks for first timer, then the ugliness start to rear its head. Overall it is solid game, I just hope they put out patches every 2 months instead of 3 months... Otherwise it's only worth subscribing whenever those patch is released, consume it for a month then take another 2 months break.
    (3)

  7. #57
    Player
    CatofNineTails's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dusty Boots
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    its nice to know you suffer no latency in dungeons and can yell at your monitor.

    but as many have posted before. the game has a critical flaw. which is: the latency of dungeons is by no means equal to all players. having the tell show graphically on the monitor when more than half the time you'd be given to exit the AOE has already passed at the server end makes getting out not only harder for some nearly impossible for others who also have the delay casting graphics add to moving at all. I can assure you if I was hard wired to a server directly I'd maybe get hit by 1/500 AOE's due to mishaps but as it stands now the tells are so delayed my screen shows me not only well out of the AOE but many times half way across the field when the damage hits.

    if this game was a single person game with everything on board there would be NO problem. exiting AOE's in the world is so easy its almost a waste to even have them but the instance servers are anything but well optimized. they added the fancy graphics to all the tells making them load even slower as well as the instance servers latency being crappy to begin with.
    (2)

  8. #58
    Player
    sasakusaku's Avatar
    Join Date
    Sep 2013
    Posts
    276
    Character
    Sasaku Saku
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    A certain MMO at launch had content exclusive to the top 10%. For example, there was an instance called Naxx that was so out of reach of the general population that barely anyone actually got to see the place. Then next 2 expansions, they opened it up and started to cater to more of the population...the game hit over 12 mil subs at it's peak. And then...in the third expansion, they went back to aiming at the elites...well they lost millions of subs including mine due to that. Not a smart move, if you ask me.

    So you can go on and on pointing fingers and calling names but at the end of the day, most devs want their game to succeed so certain exceptions must be made. Catering to a minority will not make make you as much money as tailoring a game towards a broader player base can. This has been proven beyond a shadow of a doubt.
    (3)
    Last edited by sasakusaku; 10-16-2013 at 07:02 AM.

  9. #59
    Player
    Trikki's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Trikki Al'raqis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MadMacallan View Post
    To you it is. To me it is. To a lot of people, it sure as hell doesn't feel that way. And as far as importance, how the hell is being the "strongest damage dealing class" the least important person
    Protip: At endgame bards are, by far, the lowest dps class in the game. They do not scale well at all.
    (1)

  10. #60
    Player
    Tooth's Avatar
    Join Date
    Oct 2013
    Posts
    70
    Character
    Thick Thighs
    World
    Zalera
    Main Class
    Warrior Lv 90
    They do this, yet they won't add changes the majority ask for.
    (0)
    Community voted most requested classes.[2013]
    Red Mage: 70 Samurai: 55 Dark Knight: 47
    Ninja:47 Theif: 44 Blue Mage: 44
    Musketeer/Corsair: 38 Dancer: 35

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