The guards really did need to be fixed was embarrassing that you could run right behind them and not aggro them.
The guards really did need to be fixed was embarrassing that you could run right behind them and not aggro them.
But then what is the point of aggro by sight and aggro by sound if it is ignored to appease whiners about speed runs? Also any cut scenes you skip CAN be viewed at "The Unending Journey" in the inn room.
The guards in CM was sight only mobs. Meaning they must c u.. why not just add sound aswell ?? lol..
There is no sneak invisible in 14 like 11 had. But Im still amazed on how many mobs that are sight only.. Walk right behind and they dont react at all.. We are all Ninjas moving like little mice![]()
With the amount of Tomes Of Philosophy that i have to grind for to gear my jobs is bad enough and then they go and block speed runs. I don't understand why this community whines so much about speed runs. No other community for any other mmo is this whiny about it.
I'd guess that it's because moving them is a far lower-impact change to make than trying to tweak the AI/aggro mechanics, and safer to implement without as much risk of introducing other issues.
It's not a flaw in the script. It's how that type of mob was designed to aggro, sight aggro. If it has eyes or what look like eyes it's sight aggro. It sees in a cone in front. Otherwise it's sound aggro. SE said this long ago. They just moved them so you can't run behind.
maybe because it's almost like cheating? when you speedrun, most of the time you break the main purpose of the trash by skipping them. how can you feel content to have get your DL stuff like this?
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