You've been horribly corrupted by the plethora of MMOs that treat crafting like a collection quest.Even the best crafters in the game sometimes get a little bad luck that throws off the craft. When Steady Hand (20%) + Hasty Touch (50%) fails 4 times in a row, it really comes down to bad luck (0.3 x 0.3 x 0.3 x 0.3 = 0.0081) which is not even 1% chance but it happens and it sucks. Perhaps crafters should get a skill that takes no durability but will turn the condition to Excellent so they have a chance to "save" the quality on their craft. It's just disheartening to see touches fail 4 times in a row on an expensive craft.
Chance to fail is a good thing.
I am not debating whether or not I should have a chance to fail. I like having those odds of failing. What I proposed is very much luck dependent because even if I have an excellent condition, my next touch can still fail. But at least it's a chance of redemption.
"But at the end of the day, the lie isn’t what matters, it’s what you do after you tell it. If you work hard enough, you can make it true."
- Hope Estheim
"My next touch can still fail"? Not if you have an ounce of intelligence, it won't. It is easy to set up a touch with 100% chance of success, if that's what you need.
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