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  1. #1
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Because I don't believe that anyone should be able to craft/buy their way to epic gear. The way it currently is, if a NM drops a mat then it can be sold to a crafter, and the crafter can either craft the epic gear for themsleves or sell it. Either way niether the crafter in question nor the noob that bought it from them deserve to have it because they didn't defeat the challenge necessary to earn it. Now maybe if mats dropped off NMs were bind on pick up and the only thing a crafter could do is craft the gear for themselves, then I could be ok with it. They earned it, they crafted it, and it was not sold to some noob that doesnt deserve it. I also dont mind gear that needs to be upgraded with mats, but I'd like it Limbus style: take the mat and the gear and trade it to an NPC to get it upgraded. I wouldn't trust a crafter with my epic loot if my life depended on it. For them it would be all about money, and it wouldn't matter to them if the synth failed.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    18
    Quote Originally Posted by Amsai View Post
    Because I don't believe that anyone should be able to craft/buy their way to epic gear. The way it currently is, if a NM drops a mat then it can be sold to a crafter, and the crafter can either craft the epic gear for themsleves or sell it. Either way niether the crafter in question nor the noob that bought it from them deserve to have it because they didn't defeat the challenge necessary to earn it. Now maybe if mats dropped off NMs were bind on pick up and the only thing a crafter could do is craft the gear for themselves, then I could be ok with it. They earned it, they crafted it, and it was not sold to some noob that doesnt deserve it. I also dont mind gear that needs to be upgraded with mats, but I'd like it Limbus style: take the mat and the gear and trade it to an NPC to get it upgraded. I wouldn't trust a crafter with my epic loot if my life depended on it. For them it would be all about money, and it wouldn't matter to them if the synth failed.
    What I don't agree with is the statement that apparently you find killing a NM a bigger challenge than making a Dodore doublet +1(example). In my opinion the challenge in killing an nm is
    1:getting to high lvl,
    2:learn your class,
    3:learn about the mob.

    Crafting people also have challenges but it's different.
    1:getting toa high lvl, slower than battle, cannot grind because you need mats(which needs a battle or gatherer class).
    2:your class, getting good skills through guild marks(keep in mind, crafter can't see if a leve gives guild marks), getting the right gear and right stats just like battle class, learn about synthesis, elements, failures, when to use what skill.
    3:making sure everything fits together, the leveling, the skills, the other classes you depend on, the mats, make money to lvl your craft.

    So I don't agree with you that the person who kills the NM has more right to have the item. Crafter have a right as well because they can actually do something with it.
    I see it as the difference between a hunter and his wife. He goes out,tracks a prey and kills it. He comes home and gives it to his wife. His wife then skins and guts it, and uses the meat to cook and uses the hide to make clothing(which the hunter can use).

    Also, I doubt that ffxiv will change the way you want it to. I think so because that is one of the biggest differences between ffxiv and other mmorpg's, the advanced, complex and sometimes pain-in-the-ass-complicated-crafting.

    However, I do agree they should look for ways to make crafting more fun. Because I think leveling crafting has set a new boredom standard as far as grinding goes.

    As far as not trusting a crafter with your epic loot, that is unavoidable. The game has been designed so classes are very depending on each other. Crafters need gathers and warriors for mats. Warriors and gatherers need crafters for equipments. Crafters need other crafters, warriors need other warriors, and so on. It's that dependency that is a foundation underneath this game, and intended as a certain balance.
    (0)

  3. #3
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by TheBullet View Post
    As far as not trusting a crafter with your epic loot, that is unavoidable. The game has been designed so classes are very depending on each other. Crafters need gathers and warriors for mats. Warriors and gatherers need crafters for equipments. Crafters need other crafters, warriors need other warriors, and so on. It's that dependency that is a foundation underneath this game, and intended as a certain balance.
    And that is one of the biggest qualities of this game. I love this system (crafting should be more fun, agreed), but the economy that's present in this game is like none of the others.

    If you don't like to craft, don't craft - But you'll have to rely in crafters as much as you have to rely on your warrior friends to kill the NMs. Why would the crafters be penalized just cuz you don't like it? (sry if im being rude)

    I'm just saying that if they remove durability, the need of repairs, and give the armors as drops, what point is there to crafting? It means, you have what you want, but crafters have nothing. It just seems kinda selfish to me.

    And since this is an MMO, this kind of dependency is just brilliant, don't you think? Get some crafters friends check your LS and, you know, be friends with someone and gain his trust. In real life, you trust the stores where you buy your clothes right? You don't simply kill a mosquito and a sweater falls off XD
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  4. #4
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SirEdeonX View Post
    In real life, you trust the stores where you buy your clothes right? You don't simply kill a mosquito and a sweater falls off XD
    LMFAO. I swear this is how some people think. The tunnel vision of some people is just absurd. If some people would rather go and play WOW, they should go play WOW, right? The real time economy of this game is crazy. I'm glad though that the damage to gear has been greatly reduced/greatly increased dependent on class and Rank. Once more quests and events are added for Crafters things will take off even more.
    (0)
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