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  1. #11
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    I, too, like that the game forces people into playing a boring "class" that they don't want to. I've always enjoyed the suffering of myself and others.

    Now seriously, durability needs to go, and crafting classes need a reason to be played other than to produce gear. If that last bit is hurting your brain and your fingers are slipping on the drool covering your keyboard, let me break it down for you: crafting needs to be fun.
    (0)

  2. #12
    Player
    Feldt's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    124
    Character
    Feldt Gracef
    World
    Masamune
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Reika View Post
    I assume you're the type of guy that likes to grind endlessly on field monsters after doing all your regional guildleves and totally avoid crafting and gathering... It is true, no one would have been able to progress if no one crafted, the way it is now. However, thats just the way it is. Go craft
    Not everyone like crafting you know? I'm not a crafter, sometimes it pisses me off when i need to search for ppl that can repair my gear. And i always buy all gear from Wards.

    and btw. lots of crafting materials that i got through battles (that's my most activity beside quests and storyline which are on the first plain, and battles on second) are usually sold by me to NPC, or given away. Only small amount goes to wards (i need to make the money somehow to buy new gear and stuff)

    Quote Originally Posted by MANTASTIC View Post
    crafting needs to be fun.
    Now that I've read that hmm maybe they should get away with the current crafting process and make it some mini-games instead? it would be fun to play them and the reward would be the item crafted.

    But still crafting ain't for me, i hate the whole idea of gathering tons of thousands of mat's to make item to make other items to make the gear i want... I'm simple person, i just love to have some money source and then go and buy the ALREADY done gear from wards, or get it as a reward.
    (0)
    Last edited by Feldt; 03-09-2011 at 11:38 PM.

  3. #13
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    why does it hurt you to have it this way? sell the materials you get from your nm killing, a crafter makes it, you buy it. economy at its finest
    (0)

  4. #14
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Because I don't believe that anyone should be able to craft/buy their way to epic gear. The way it currently is, if a NM drops a mat then it can be sold to a crafter, and the crafter can either craft the epic gear for themsleves or sell it. Either way niether the crafter in question nor the noob that bought it from them deserve to have it because they didn't defeat the challenge necessary to earn it. Now maybe if mats dropped off NMs were bind on pick up and the only thing a crafter could do is craft the gear for themselves, then I could be ok with it. They earned it, they crafted it, and it was not sold to some noob that doesnt deserve it. I also dont mind gear that needs to be upgraded with mats, but I'd like it Limbus style: take the mat and the gear and trade it to an NPC to get it upgraded. I wouldn't trust a crafter with my epic loot if my life depended on it. For them it would be all about money, and it wouldn't matter to them if the synth failed.
    (0)

  5. #15
    Player
    MANTASTIC's Avatar
    Join Date
    Mar 2011
    Posts
    83
    Character
    Mantastic Voyage
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Where endgame gear comes from is irrelevant IMO. The issue is dependency on classes the player has no desire to play himself. Yes, a person who crafts has to get shards/crystals from players who play(or bot. ni hao.) combat classes. Its far easier and quicker for a crafter to walk into the wards and buy some shards than it is for the countless DoW/DoM-only players to get their shit repaired.
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    18
    Quote Originally Posted by Amsai View Post
    Because I don't believe that anyone should be able to craft/buy their way to epic gear. The way it currently is, if a NM drops a mat then it can be sold to a crafter, and the crafter can either craft the epic gear for themsleves or sell it. Either way niether the crafter in question nor the noob that bought it from them deserve to have it because they didn't defeat the challenge necessary to earn it. Now maybe if mats dropped off NMs were bind on pick up and the only thing a crafter could do is craft the gear for themselves, then I could be ok with it. They earned it, they crafted it, and it was not sold to some noob that doesnt deserve it. I also dont mind gear that needs to be upgraded with mats, but I'd like it Limbus style: take the mat and the gear and trade it to an NPC to get it upgraded. I wouldn't trust a crafter with my epic loot if my life depended on it. For them it would be all about money, and it wouldn't matter to them if the synth failed.
    What I don't agree with is the statement that apparently you find killing a NM a bigger challenge than making a Dodore doublet +1(example). In my opinion the challenge in killing an nm is
    1:getting to high lvl,
    2:learn your class,
    3:learn about the mob.

    Crafting people also have challenges but it's different.
    1:getting toa high lvl, slower than battle, cannot grind because you need mats(which needs a battle or gatherer class).
    2:your class, getting good skills through guild marks(keep in mind, crafter can't see if a leve gives guild marks), getting the right gear and right stats just like battle class, learn about synthesis, elements, failures, when to use what skill.
    3:making sure everything fits together, the leveling, the skills, the other classes you depend on, the mats, make money to lvl your craft.

    So I don't agree with you that the person who kills the NM has more right to have the item. Crafter have a right as well because they can actually do something with it.
    I see it as the difference between a hunter and his wife. He goes out,tracks a prey and kills it. He comes home and gives it to his wife. His wife then skins and guts it, and uses the meat to cook and uses the hide to make clothing(which the hunter can use).

    Also, I doubt that ffxiv will change the way you want it to. I think so because that is one of the biggest differences between ffxiv and other mmorpg's, the advanced, complex and sometimes pain-in-the-ass-complicated-crafting.

    However, I do agree they should look for ways to make crafting more fun. Because I think leveling crafting has set a new boredom standard as far as grinding goes.

    As far as not trusting a crafter with your epic loot, that is unavoidable. The game has been designed so classes are very depending on each other. Crafters need gathers and warriors for mats. Warriors and gatherers need crafters for equipments. Crafters need other crafters, warriors need other warriors, and so on. It's that dependency that is a foundation underneath this game, and intended as a certain balance.
    (0)

  7. #17
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by TheBullet View Post
    As far as not trusting a crafter with your epic loot, that is unavoidable. The game has been designed so classes are very depending on each other. Crafters need gathers and warriors for mats. Warriors and gatherers need crafters for equipments. Crafters need other crafters, warriors need other warriors, and so on. It's that dependency that is a foundation underneath this game, and intended as a certain balance.
    And that is one of the biggest qualities of this game. I love this system (crafting should be more fun, agreed), but the economy that's present in this game is like none of the others.

    If you don't like to craft, don't craft - But you'll have to rely in crafters as much as you have to rely on your warrior friends to kill the NMs. Why would the crafters be penalized just cuz you don't like it? (sry if im being rude)

    I'm just saying that if they remove durability, the need of repairs, and give the armors as drops, what point is there to crafting? It means, you have what you want, but crafters have nothing. It just seems kinda selfish to me.

    And since this is an MMO, this kind of dependency is just brilliant, don't you think? Get some crafters friends check your LS and, you know, be friends with someone and gain his trust. In real life, you trust the stores where you buy your clothes right? You don't simply kill a mosquito and a sweater falls off XD
    (0)

  8. #18
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I don't really expect it to change too much. I would still like to see less frequent repairs, which I do think will come. They have already reduced it some, and I think they will adjust it more soon enough. And I say thank God. I am also hoping that they offer at least a healthy mix of gear drops and mats. That way I will be able to interact with crafting classes as little as possible. I don't hate crafters, I just think it was a mistake to ever have this type of mechanic in an MMO ever. My perfect MMO would have a static economy that would only include NPC vendors that sold consumables and some basic gear sets every 10 levels or so. Everything else would be gotten through quests/endgame. And crafters would not exist........ oh I can dream dang it.

    @TheBullet:
    Agree to disagree?!?! Its like your speaking a foreign language to me, I just dont get it at all. Why anyone would want crafting is a mystery to me.
    (0)

  9. #19
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SirEdeonX View Post
    In real life, you trust the stores where you buy your clothes right? You don't simply kill a mosquito and a sweater falls off XD
    LMFAO. I swear this is how some people think. The tunnel vision of some people is just absurd. If some people would rather go and play WOW, they should go play WOW, right? The real time economy of this game is crazy. I'm glad though that the damage to gear has been greatly reduced/greatly increased dependent on class and Rank. Once more quests and events are added for Crafters things will take off even more.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  10. #20
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Amsai View Post
    I don't really expect it to change too much. I would still like to see less frequent repairs, which I do think will come. They have already reduced it some, and I think they will adjust it more soon enough. And I say thank God. I am also hoping that they offer at least a healthy mix of gear drops and mats. That way I will be able to interact with crafting classes as little as possible. I don't hate crafters, I just think it was a mistake to ever have this type of mechanic in an MMO ever. My perfect MMO would have a static economy that would only include NPC vendors that sold consumables and some basic gear sets every 10 levels or so. Everything else would be gotten through quests/endgame. And crafters would not exist........ oh I can dream dang it.
    You don't want an MMO if all you do is talk to NPCs, you want a single player RPG lol
    This system allows you to expand your community. Don't you think that's cool? The way your friends can create the gear you use. The way they can help you by repairing your stuff or even craft things for you to use?

    That's why I'm playing this game. This game doesn't have players - it has a community. Where everyone is together. No other MMO around (except FFXI) has one like this. In other MMOs you just have to be the greatest ever, without any help. In here you grow up not only as a player, but as a person too.

    This is the perfect MMO community. The game is truly fine. We just need more content so we have a lot more stuff to do
    (0)

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