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  1. #1
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    yes, we know 1 damage is 1 emnity, but it is incorrect to think thats all that goes into it. I have no reason to believe that a full thrust and a random archer shot will generate different ratios of emnity to damage, however i can tell you that popping cooldowns such as blood for blood for me does generate agro. You looked at the link i gave to cite the part 1 emnity to 1 damage but then deny what he said about buffs?

    "There is actually a third type enmity generation: Buffing Enmity. Every action that produces a buffing icon appears to generate Enmity. This Enmity value appears to be a flat +70 Damage Enmity in terms of equivalency. This would include actions like Regen, Stoneskin, Shield Oath, Sword Oath, Defiance, and many others. While not all actions were tested, every buffing action that was tested produced the same Enmity generation regardless of class or job. Additionally, in a manner similar to Healing Enmity, the +70 value is divided if multiple enemies are engaged. With this in mind, it is my current belief that all buffing actions produce a universal, flat +70 Damage Enmity generation.
    If a monk and dragoon dont pop any buffs and dont use any threat drops, spending 100% up time on a boss, then yes the threat meter would be a remotely decent way of telling damage.
    (1)

  2. #2
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by xyaie View Post
    If a monk and dragoon dont pop any buffs and dont use any threat drops, spending 100% up time on a boss, then yes the threat meter would be a remotely decent way of telling damage.
    "not all actions were tested."

    They tested the tank buffs, and actions casted on others.

    Nothing, at all, mentions DPS cooldowns.

    Quote Originally Posted by svann View Post
    Quelling strikes does not "drop" enmity, so if you are already getting agro its too late. What it does is limit the hate you gain on your next strikes. So you have to use it before you NEED it.
    Needing does not necessitate an immediate or reactionary use. If you know you'll pull aggro, before the fight starts, you know you need to use Quelling Strikes.
    (0)

  3. #3
    Player
    svann's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Yaro Barake
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kevee View Post


    Needing does not necessitate an immediate or reactionary use. If you know you'll pull aggro, before the fight starts, you know you need to use Quelling Strikes.
    Right, so the enmity meter is not accurate since bards dont get to the top since they use QS so they wont. (or they should. I do forget to sometimes)
    (1)
    Last edited by svann; 10-14-2013 at 01:19 AM.

  4. #4
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by svann View Post
    Right, so the enmity meter is not accurate since bards dont get to the top since they use QS so they wont. (or they should. I do forget to sometimes)
    That's not how it works.

    And you shouldn't be using it unless you need to use it.


    To elabroate; The threat meter has to function, or be accurate, otherwise essential functions(such as tank swapping) would not work. That's how Provoke works - It puts you at the top of the threat meter +1. That's why tank swapping is such a delicate maneuver.

    If you've done Turn 2, you know your tanks have to work it out with each other.

    An outside factor, that is completely user-controlled, does not make the system inaccurate.
    (1)
    Last edited by Kevee; 10-14-2013 at 01:44 AM.