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  1. #1
    Player
    Lucipurr's Avatar
    登録日
    2013/09/12
    Location
    Ul'dah
    投稿
    275
    Character
    Estrella Light
    World
    Ragnarok
    Main Class
    巴術士 Lv 50

    Is threat # an indicator of damage output?

    This is what I saw in Titan:
    x
    x
    Monk -2
    BLM -4
    x
    DRG -3
    Bard -6
    SMN -5

    Is the monk doing the most damage?
    (0)

  2. #2
    Player
    Nettle's Avatar
    登録日
    2013/08/27
    投稿
    58
    Character
    Vinyth Arcanis
    World
    Brynhildr
    Main Class
    幻術士 Lv 50
    A few of the classes can use quelling strikes, which lessens enmity gain, so you can't rely on threat to see top dps.
    (0)

  3. #3
    Player
    RonPierce's Avatar
    登録日
    2013/08/28
    投稿
    79
    Character
    Sikare Whitewind
    World
    Balmung
    Main Class
    弓術士 Lv 50
    I'm fairly certain Bards have higher enmity than other dps too :S
    (0)

  4. #4
    Player
    Viridiana's Avatar
    登録日
    2011/03/09
    投稿
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    忍者 Lv 88
    Quote 引用元:RonPierce 投稿を閲覧
    I'm fairly certain Bards have higher enmity than other dps too :S
    I haven't seen anything to lead me to believe this.
    (0)

  5. #5
    Player
    BlueMage's Avatar
    登録日
    2012/04/24
    投稿
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    呪術士 Lv 90
    The BRD or BLM may or may not be using quelling strikes to reduce their enmity. Other than that, its generally an indicator of DPS.
    (0)

  6. #6
    Player
    Kevee's Avatar
    登録日
    2013/06/19
    投稿
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    巴術士 Lv 50
    Generally, yes.


    Don't take any single example, though. There's many variables, such as Quelling Strikes, and Eye for an Eye(which generates enmity). It will be fairly accurate for MNK/DRG.


    If you run with the same group, take note of the positions every run. If people are generally in the same positions, you can make an informed guess as to who is playing properly.
    (0)

  7. #7
    Player
    coffeerox's Avatar
    登録日
    2013/09/13
    投稿
    73
    Character
    Navi Swiftstrike
    World
    Adamantoise
    Main Class
    巴術士 Lv 50
    no, it's not. Some abilities do more enmity than others.
    (1)

  8. #8
    Player
    Kevee's Avatar
    登録日
    2013/06/19
    投稿
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    巴術士 Lv 50
    Quote 引用元:coffeerox 投稿を閲覧
    no, it's not. Some abilities do more enmity than others.
    This hasn't been proven.

    As far as we know, 2 100 potency attacks will provide the same enmity unless stated otherwise(like the modifiers for WAR/PLD).
    (0)

  9. #9
    Player
    xyaie's Avatar
    登録日
    2013/08/25
    投稿
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    赤魔道士 Lv 80
    It is NOT a good indicator at all.
    Monks have no threat drop
    Bards and lancers (as well as conj) do
    Buffs generate threat, so classes who buff more often will generate more threat
    For whatever crazy reason bards in general generate more threat (keep preaching that if you want kevee, but im sure many of us have tested it. my GF's bard doing her rotation with a weaker bow (for the sake of the test) doing 100 dps generates more agro than my dragoon doing 175 dps)

    dragoon's threat drop cuts their threat in half it's current value.

    http://valk.dancing-mad.com/?page_id=179/#Enmity
    (2)
    2013/10/13 23:24; xyaie が最後に編集

  10. #10
    Player
    Kevee's Avatar
    登録日
    2013/06/19
    投稿
    700
    Character
    Zelia Sarrasin
    World
    Midgardsormr
    Main Class
    巴術士 Lv 50
    Quote 引用元:xyaie 投稿を閲覧
    snip
    -BRDs and DRGs shouldn't use it if they don't need to. Also, BLM and SMN have access to Quelling Strikes. I am not denying this.
    -This has not been proven besides on tanking buffs(which were the only ones used in the testing). For my SMN, it seems only buffs casted on others generates enmity. Casting Eye for an Eye increases my enmity, whereas Raging Strikes does not.


    It is a fairly good indicator when you don't use enmity dropping abilities, which you shouldn't unless you actually need to use them. It's the most accurate thing we have right now. Go run some CM and have people not use enmity dropping abilities.

    Edit:

    And blitzball even states that 1 damage enmity is 1 damage enmity, unless there are modifiers.
    (0)

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