It never ceases to amaze me how certain people are freely inclined to go off about something totally impertinent to a particular post point.

Thank you, Reika, for pointing out what I assumed to be inherently obvious. It isn't about the succes rate of the HQ. It's about the near failure of a synth 24 ranks below me ><

It shouldn't matter what I'm wearing or what books I have with that rank disparity, but if you must know, I have very good gear. I have every book available for carpenter, weaver, leather, and I even have a brand of wind, which is the most common unstable element for crp. For abilities equipped, Fullfillment, Tender Touch, Preserve, Perfection, Brand of wind. Since I was hoping to HQ this, yes, it goes without saying Bold would be a factor in this, and yes, I do know when to stop. When the current synthesis system decides to go into its RNG rage mode, without regard to skills, there's not a damn thing you can do about it, and it's just plain wrong. Oh, and when I get better quality from a standard attempt as compared to bold, it's just one more thing that's broken about this entire system.

Maybe take the time to read my various posts in this thread to fully understand my many issues with the current crafting system, as opposed to drawing an inappropriate and incorrect conclusion that I'm going off about not HQ's a single, stand-alone synth. If you're too lazy to read the posts, it could simply be summarized as follows:

1. Remove the massive RNG crap in the coding.
2. Make success rates and HQ success rates more in line with skills.
3. Fix all the broken abilities, some of which are totally broken.

Nothing more, nothing less.