Fostering Skillful Play
Creating a
crafting/gathering system that fosters skillful play.
The above is, in a sentence, the rationale behind the coming
crafting/gathering changes. Not exactly the punchiest catchphrase around, but perhaps there’s kindly a soul out there who could word it better. */poke Yoshi-P*
To elaborate, we are aiming to address issues such as the following:
Successful craft/gathers coming with little reliance on skillful play.
Lack of information needed for skillful play.
No sense of accomplishment even with skillful play.
In light of the above, our objective is to implement a
craft/gather system that rewards player effort and innovation in such areas as equipment,
gathering areas / crafting material, and party structure.
Lastly, in conceiving these changes, we have kept one fact close to heart: simply making
results highly randomized does not equate to an environment that fosters and rewards skillful play.