Results -9 to 0 of 1149

Dev. Posts

Threaded View

  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Sniper is a FFTA class that might fit the Archer specialisations. Purely off the top of my head, it could debuff enemies by targetting specific areas for one thing, or whatever. Would be handy if Lancer could have some kind of tanking specialisation, being as obviously they're harder to find. I don't think they all need to be previous FF jobs strictly, thats fairly unrealistic as we move forward.

    One is that any new Job will require either a new Class to support it, or rebalancing and reassignment of the existing Jobs.
    I think this is pretty much a given? As we move into new expansions we're bound to get new classes. Jobs are specializations of the current classes so it'd be somewhat tough to shoehorn samurai into any current model without adding a new class in some way. We already have musketeer and arcanist guilds ready for new classes.

    The other issue is that we have non-intuitive, non-traditional weapon assignments. Red Mages can only use Staves/Scepters, even though they have always been able to use sword since the first Final Fantasy and in every Final Fantasy game since. And Thieves can only use hand-to-hand, even though they have always been able to at least use Daggers or small Swords in every Final Fantasy game also.
    They're already planning to adjust the skill assignments of current classes, we might see Pugilist's thief skills moved elsewhere, or alternatively we might get a dagger-wielding class in the future. These specialisations are not just being made to shove as many classic jobs into the game as possible, they're being created to make our current classes work on more specific roles for party situations. We already know Fencer's a class in the .dats, perhaps we won't see RDM until it's released.


    See. It's not so "fairly easy to do".
    Much easier to balance and work in than trying to make the 'any job for any class' system balanced without really watering down the specialisations (and then pretty much removing the point of them which is to *make our current blank canvas classes work better in niches*)

    Edit: Also, how come no one's commented on the brief reanalysis of what we've been told I did earlier (other than the guys that agreed)? It's all very well arguing over which system is better, but do you not think what was *actually written* was somewhat conclusive?
    (0)
    Last edited by Sephr; 05-20-2011 at 11:43 PM.