Quote Originally Posted by ArcheustheWise View Post
This is quite possibly one of the best analogies ive ever seen. Thank you for that. I'm on the same page. We need more things to do. Not this stupid gear grind design that is old and dated.
Isn't it strange how with older games like EverQuest that there was certainly a grind to it in some stages but all the while doing it you were doing all manner of little things to achieve something else? Setting up a group was a victory in itself, finding a spot to hunt, not dying en route to that spot, holding that spot, succeeding at that spot, having a rare mob spawn, having rare items drop, being able to replace people when others left, and then not dying on the way back to a safe camp.

Hell finding your way around some cities was a victory..

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