In those primordial days, MMO's still had that whole 'new car smell' thing going on too. They could be absolute garbage compared to a good game, but AMIGAHD LOOK AT HOW MANY PEOPLE YOU WERE WITH WHOO ERMAGERD ERMAGERD, I'M STANDING HERE IN AN EMPTY FIELD FOR HOURS WITH A GUY FROM ICELAND AND A LADY FROM TOKYO AND SOME DUDE FROM JERSEY WHEEEEEEEEEEEEEEEEEEEE!
It was like that back-when. It really was. It was all new, and it was novel, and with things like Everquest 1 when Ultima Online was literally its only competition? Those were the golden days for MMO devs; they didn't even have to know what they were doing, because there was no precedent for any of it and no collective expectations amongst its then-tiny market.
That has all changed. Now, we the consumers have hundreds of examples of ways things have been implemented in MMO's and going on two decades worth of experience in seeing firsthand what we like doing, what we'll tolerate doing if we must to some degree, and what we'll never do again.
Everquest 1 isn't relevant to modern gamers. It will never be relevant again. Its methods are medieval; literally from the era where MMO developers could do whatever because nobody knew what the hey they were doing anyway, and in a reasonably expectation-free consumer environment.
Contrast that to now.
Nobody feels like its a victory to finally find their way around a city, or to finally get a group formed for something, or to try to find someplace to stand around for hours mindlessly killing the same mobs, or spending days glued for every waking hour to your screen waiting for a rare to spawn so you can tag it, start kiting it and frantically send tells to anyone you know that's online to come help kill it.
These things occupy the same nostalgic brainspace as my grandpa's stories about how, back in his day, he and his two sisters had to go picking up stray chunks of coal from beside the railroad tracks every day to help heat their house in the winter. And how they'd often wind up getting into fights with other kids sent to do the same, and how one of those kids got beat to death by one of the adult men that'd sometimes come around to gather up the fallen coal for themselves.
He tells stories like that with a fondness only nostalgia can explain; those were times he understood. He was young then, and healthy, and his whole life was before him. Times were hard, but his sisters were alive, and all the bad stuff that's ever happened since hadn't happened yet.
Now, everything confuses him. He can use a smartphone, but he doesn't 'get' them. He can use a computer fairly well, though he dislikes them; they're 'not his breed', he says. His way, I think, of saying that they're too different from anything he'd ever known for most of his life.
Now we've got folks who's MMO lives have long been defined by the equivalents of having to go compete for coal nodes and grind endlessly, usually in not-uncommonly-violent opposition with our fellow players, to so much as be able; nay, privileged; enough to have someplace to stand for hours and mindlessly kill mobs.
And we've got the usual "Back in my day, we walked uphill in the snow both ways to school, and we were glad for the opportunity to go to school at all!" grognards that, in MMOland, frame that same ol' argument in slightly different wording whilst they proceed to think everyone else is just entitled and wants everything on a silver platter. The hilarity is, they're not exactly wrong. They're not exactly right either.
The important bit is that, even if they were exactly right, they're wholly irrelevant; times have changed. Expectations have evolved. We're nowhere near the MMO community demanding good games, but we are, in general, quite commonly demanding a higher quality of crap.
ARR has no chance of being the good game it might've been, but it might yet be a better quality of crap. We'll see.
But that's the rub of it all , isn't it? We've all been seeing, for what is now going on two decades.
We've seen a lot of crap come and go, many of us. We might all have our own ideas of what's crap and what isn't, but not a one of us that's been gaming for decades doesn't have such opinions, and often very strongly so.
The new car smell is permanently gone for all of us accordingly, along with all the rosy hued lenses we saw so much of the earlier crap through and realized that many of htose 'victories' were actually just huge wastes of time.
Nothing more.