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  1. #31
    Player
    Ranebow's Avatar
    Join Date
    Feb 2013
    Posts
    104
    Character
    Justice Knight
    World
    Odin
    Main Class
    Gladiator Lv 32
    Quote Originally Posted by Lasteran View Post
    ..

    I propose that SE give us the ability to craft items with ingredients stored in the Retainer's inventory. To make it a little more realistic, I would require that the Retainer actually be summoned so they can "assist" by "handing the materials over" when I need them.

    Not only would this make crafting more efficient and fun by reducing non-value added inventory management annoyances but it would leave more of your character's inventory open for precious loot.

    Yes though I'd also like a Guild Wars 2 'collectables' system.
    Being able to open inventory and deposit items to an account wide master vault in which each item type is separated into it's own special bank - extremely useful.

    At the moment I have more of a challenge logistically managing my inventories than I do running dungeons.
    (1)

  2. #32
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Retainers were a mistake back in 1.x, and it is still a mistake now under the current bare bone implementation.

    They are:
    1. Hard to access, other then limited locations in cities and inaccessible in the field
    2. disorganized and unsorted items
    3. Inability to determine the total number you have for a given item (ie: 37 in total inv, vs 10 in R1, 20 in R2, and 7 in inv)
    4. Ineffective when it comes to gather materials needed for a given "bill of materials"

    The old 1.x inventory lack-of-management system needs to go, and a much improved system is way over due.

    EDIT:
    Quote Originally Posted by Deathgasm View Post
    How do you explain you'll craft something in "Podunk" (in the middle of nowhere), using retainer's mats when that retainer is located in one of the main town? Mats are not sentient to use any kind of ether teleportation flow ..
    You can TP from no where to any TP node, so why not your material? Since when a FF game is so limited?

    jc
    (2)
    Last edited by AttacKat; 10-13-2013 at 12:42 AM.

  3. #33
    Player
    Razsca's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Ai Ko
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lasteran View Post
    I love crafting in this game. It has been done extremely well. In fact, its so good I often find my entire inventory is full of crafting materials...as well as my Retainers. I end up having to spend an inordinate amount of time trading back and forth with my Retainer to get the crafting mats I need to keep going.

    I propose that SE give us the ability to craft items with ingredients stored in the Retainer's inventory. To make it a little more realistic, I would require that the Retainer actually be summoned so they can "assist" by "handing the materials over" when I need them.

    Not only would this make crafting more efficient and fun by reducing non-value added inventory management annoyances but it would leave more of your character's inventory open for precious loot.

    Amen

    /10char
    (1)

  4. #34
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    Good idea. But maybe only allow this when crafting in your house when housing gets added.

    It makes sense, all ingredients are in reaching distance.
    (1)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  5. #35
    Player
    Deathgasm's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Evai Pehsh
    World
    Odin
    Main Class
    Conjurer Lv 39
    Quote Originally Posted by AttacKat View Post
    You can TP from no where to any TP node, so why not your material? Since when a FF game is so limited?
    Since this, certainly:
    Aetheryte

    People should read.. all was explained in-game very well
    (0)

  6. #36
    Player
    Renytenz's Avatar
    Join Date
    Oct 2013
    Posts
    22
    Character
    Reny Tenz
    World
    Mateus
    Main Class
    Lancer Lv 35
    I expect the auto-sorting to solve most of the issues with finding the items among the pages of the retainer's inventory. I do not mind crafting using the retainer's inventory as well, but if I can at least almost intantly find the item I need from the retainer, and NOT spend much time putting the items in the retainer's inventory in the first place (pages 1-2 will be for fish, ok, now lets put all the fish in their correspoding slots, all done by hand..) then it will all be ok.
    (1)

  7. #37
    Player
    Llan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    72
    Character
    Llan Hana
    World
    Behemoth
    Main Class
    Archer Lv 60
    Quote Originally Posted by TGB_Bane View Post
    /agree

    also y cant we craft in our in room, theres no lag and the retainer bell isnt swamped -_-
    Very good suggestion.
    Wish SE would read this and implement.

    Llan Hana.
    (3)

    ---------------------------------
    Sigh...

  8. #38
    Player
    ktoulou's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Ktoulou Legrand
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    I agree to this feature! welcome in 2013!
    (2)

  9. #39
    Player
    ARRExplorer's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Nime Sytafan
    World
    Ragnarok
    Main Class
    Gladiator Lv 16

    Need a crafting stash ASAP #1

    Let me add some arguments why not having a seperate crafting material stash (think Guild Wars 2) is just stupid, a waste of time and actually having that kind of stash is NOT dumbing down anything.
    I want to play FF 14 ARR the ROLE PLAYING GAME, I do not want to play FF 14 ARR's 'Inventory management let's-frustrate-the-player' subgame.

    The crafting part of the game IS about making 'interesting decisions' about ... well ... CRAFTING ... not about where I have put my crafting materials and not about moving materials around to and from my backpack using retainers that are only available in certain area's nowhere close to the crafting area's. Retainers are there to buy and sell stuff, not to be used as storage space because we simply do not have anything better at the moment.
    (4)

  10. #40
    Player
    ARRExplorer's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Nime Sytafan
    World
    Ragnarok
    Main Class
    Gladiator Lv 16

    Need a crafting stash ASAP #2

    You can switch to any Disciple of War\Magic\the Land by switching gear and off you go having fun with that 'role' (remember ... ROLE playing game ...).
    But when you want to play a Disciple of the Hand you first have to [a] check what you are going to need for whatever you want to craft, [b] go to your retainer(s), [c] find the materials and transfer them to your backpack, [d] do your crafting, [e] do [a] to [d] again if you decide to do some more crafting with other materials etc. and [f] go back to your retainer(s) and UNLOAD your backpack again. Notice that ONLY at point [d] you are actually crafting, the rest is just a waste of precious time.

    About precious time. I work and have a life offline that doesn't involve FF 14 or any computer game. So when I actually play a game like FF 14 I want to have fun. So I do not like it when I have to spend time on boring micro-management that has nothing to do with the core gameplay and doesn't improve my skills etc. at playing my character.
    (4)

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