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  1. #21
    Player
    Crimsonforce's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    77
    Character
    Taiga Asahina
    World
    Balmung
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Crimsonforce View Post
    but what i dont like is how you cant even tell how many of those items you have in the bank say if i had 1 "oak log" in my inventory it says 1/99(total:1) i just wish it would tell you have many you had in the bank aswell
    Quote Originally Posted by HurtigeKarl View Post
    Yet another "dumbing down" change that people want to implement. Maybe take the time to actually organize your retainer so that you know where all your stuff is?
    How is that "dumbing down" the game? all i wanted was for them to say now many of the said items i had in my retainer if i'm out in the world so i know how many i need to farm. And for your information my retainer's are allready organized but if i dont know how many i have in the bank out side in the world what good is that?

    Sorry if that sounded rude, just my 2 cents
    (4)

  2. #22
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Crimsonforce View Post
    How is that "dumbing down" the game? all i wanted was for them to say now many of the said items i had in my retainer if i'm out in the world so i know how many i need to farm. And for your information my retainer's are allready organized but if i dont know how many i have in the bank out side in the world what good is that?

    Sorry if that sounded rude, just my 2 cents

    Because "dumbing down" = changing the game in such way that you have to think less and do less interesting decisions. Currently you should compare the value of organizing your retainer vs the gil you would have earned if you spent that time crafting instead.

    By removing that step, you dumb down the game.

    If you are for some reason unable to in any way organize your retainer so that you got a good idea of how many items you have. Then take a paper and write numbers down.

    For instance here is a few methods I've used to "clean" my inventory and retainer:

    1. Use ffxivdb or eorzapedia to see if the material is worth keeping for future crafts as convenience, then check market to see if I should sell it or throw away.

    2. Organize by profession, such as skins in one part, ores/ingots in another part.

    3. If you got many of an item (500+), you can keep like 400ish in retainer, and 100 in inventory, then whenever you are about to run out, you refill from retainer, and when retainer is about to run out, you refill from market.

    There are many more methods of course.
    (1)

  3. #23
    Player
    Lasteran's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Spacious Skies
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HurtigeKarl View Post
    Inventory management is an important part of crafting that leads to interesting decisions. Removing the decisions altogether is just dumbing down the game, so no thank you.
    Maybe you like wasting time playing the inventory game with your retainer but most of us do not. It does not advance the game, it does not make crafting more rewarding, it does not increase the value of items crafted...all it does is add an unwanted annoyance. Maybe you think they should get rid of the Aetheryte Crystals too? Or maybe even get rid of mounts entirely? I mean, distance and time to travel to an area could lead to some "interesting decisions". If its too far maybe some players will just never go.

    I understand where you're coming from...you think inventory management is part of crafting. I disagree, as do most people.
    (7)

  4. #24
    Player
    BlackPriest's Avatar
    Join Date
    Jul 2011
    Posts
    59
    Character
    Sammy Twinskins
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lasteran View Post
    Maybe you like wasting time playing the inventory game with your retainer but most of us do not. It does not advance the game, it does not make crafting more rewarding, it does not increase the value of items crafted...all it does is add an unwanted annoyance. Maybe you think they should get rid of the Aetheryte Crystals too? Or maybe even get rid of mounts entirely? I mean, distance and time to travel to an area could lead to some "interesting decisions". If its too far maybe some players will just never go.

    I understand where you're coming from...you think inventory management is part of crafting. I disagree, as do most people.
    I wouldn't say most. Inventory management is a staple of practically every mmo. Not everything is about instant gratification and simplicity.
    (1)

  5. #25
    Player
    Lasteran's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Spacious Skies
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HurtigeKarl View Post
    Because "dumbing down" = changing the game in such way that you have to think less and do less interesting decisions. Currently you should compare the value of organizing your retainer vs the gil you would have earned if you spent that time crafting instead.

    By removing that step, you dumb down the game.
    Dude...you have a very weird idea about what dumbing down means. Do you think cars are dumbing dumb because people should have to walk everywhere they need to go? I mean, not having a vehicle sure would present you with some "interesting decisions".

    Dumbing down != removing asinine annoyances from the game.

    Let me give you and example of dumbing down.

    The current crafting system has a system of durability, progress, quality. Your ability to craft is affected by your stats (craftsmanship, control, CP, etc...) Then there is also the changing item condition that affects quality gains. You have to be very careful and use your skills wisely in order get the highest possible HQ chance.

    An example of how this could be dumbed down would resemble the WoW crafting system. Gather the materials, hit craft button. Voila, there's your crafted item.

    I know you're going to reply back about how I'm a casual who just isn't hardcore enough to understand how moving items around on my retainer is so very important and makes crafting fun...but I just thought I'd give my 2cp.
    (6)

  6. #26
    Player
    Lasteran's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Spacious Skies
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BlackPriest View Post
    I wouldn't say most. Inventory management is a staple of practically every mmo. Not everything is about instant gratification and simplicity.

    What the heck are you even talking about? Instant gratification and simplicity? You think inventory management between me and my retainer is some kind of integral part of the crafting experience?

    I still have to farm the items, I still have to craft the items, I still have to store the items.

    Instant gratification, LOL!

    I am all for old school gameplay mechanics but I am against things that are just stupid. I would be totally OK with making it twice as hard as it currently is to HQ something. Hell make it three times as hard. You won't hear a complaint out of me.

    But make me click 15 times when the same thing (finding a snurble tuft hidden away in one of my retainers' inventories) could be done automatically AND REMOVE NOTHING FROM THE GAME OTHER THAN WASTED CLICKS, then I ask for this problem to be looked at.
    (6)

  7. #27
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lasteran View Post
    Maybe you like wasting time playing the inventory game with your retainer but most of us do not. It does not advance the game, it does not make crafting more rewarding, it does not increase the value of items crafted...all it does is add an unwanted annoyance. Maybe you think they should get rid of the Aetheryte Crystals too? Or maybe even get rid of mounts entirely? I mean, distance and time to travel to an area could lead to some "interesting decisions". If its too far maybe some players will just never go.

    I understand where you're coming from...you think inventory management is part of crafting. I disagree, as do most people.
    Jesus christ. Note that I wrote " "dumbing down" = changing the game in such way that you have to think less and do less interesting decisions."

    How are mounts changing the game so that you have to overall think less and do less interesting decisions? A decision implies that you have to choose between different options; by removing one option that evidently comes with its costs and benefits, you often simply dumb down the game.

    Currently we have travel by chocobo porter: you can afk, cost little gil, but takes significant time. Travel by teleportation: costs higher gil, instant, has "favourite location" feature that introduces interesting choices. Travel by mount: cost no gil, takes significant time, limited afk ability. Return: costs no gil, can only bind to one location, has cooldown.

    Removing mounts will lead to having overall less interesting decisions, i.e. dumbing down. Similar argument for removing crystals.

    Rewarding in what sense? I find it a bit intellectually rewarding in the sense that I have to take more interesting decisions.
    (1)

  8. #28
    Player
    Lasteran's Avatar
    Join Date
    Jun 2013
    Posts
    37
    Character
    Spacious Skies
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HurtigeKarl View Post
    Jesus christ. Note that I wrote " "dumbing down" = changing the game in such way that you have to think less and do less interesting decisions."
    I do not find clicking through 14 pages of retainer inventory to find something, interesting.

    And you totally missed the point of my entire post...so I will try to dumb it down.

    Travel by walking takes a long time.
    Adding mounts and crystals makes travel faster.
    Mounts and crystals are good.

    Moving junk around between my inventory and retainer takes a long time
    Not having to do that makes it faster
    Not having to do that is good
    (5)

  9. #29
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lasteran View Post
    I do not find clicking through 14 pages of retainer inventory to find something, interesting.

    And you totally missed the point of my entire post...so I will try to dumb it down.

    Travel by walking takes a long time.
    Adding mounts and crystals makes travel faster.
    Mounts and crystals are good.

    Moving junk around between my inventory and retainer takes a long time
    Not having to do that makes it faster
    Not having to do that is good
    Don't have things you aren't using in your inventory, inventory space issues solved.

    Stop hoarding everything you find.

    I've had both my retainers full since ARR launched. I don't organize anything and it still takes me minimal time to find anything.
    (2)

  10. #30
    Player
    HurtigeKarl's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Karl Hurtig
    World
    Phoenix
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lasteran View Post
    I do not find clicking through 14 pages of retainer inventory to find something, interesting.

    And you totally missed the point of my entire post...so I will try to dumb it down.

    Travel by walking takes a long time.
    Adding mounts and crystals makes travel faster.
    Mounts and crystals are good.

    Moving junk around between my inventory and retainer takes a long time
    Not having to do that makes it faster
    Not having to do that is good
    Let's compromise: let them implement a feature that does a "Chocobo porter/teleport" analogy for retainers but with a gil fee, just like for teleporters. That's the one way to design it so that it doesn't "dumb down" the game. Those who already have organized retainers may choose to not use it, but those who have messy ones or bad memory can pay fee to have easier access.
    (0)

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