Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast
Results 101 to 110 of 111
  1. #101
    Player
    Licus's Avatar
    Join Date
    Aug 2013
    Posts
    168
    Character
    Lucius Eventide
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Awdogsgo2heaven View Post
    I'm ok with making things easier but not two months into the game. It's just dumb, how about we nerf binding coil next month? Make it easier for everyone, share the pie!
    Pretty much how I feel about it. I think DoL could use an xp nerf 6 months down the road. Seems silly to nerf things so close to the initial launch.

    For clarification, I don't care if people have the same stuff as me. I do care about there being enough stuff to do in-game that I enjoy. I am currently leveling BOT and I enjoy it. Now I am going to hit the level cap faster and that will be the last DoL class I can level. I would rather them put off the xp nerfs to at least 2.1, but oh well. EX mode time!
    (0)
    Last edited by Licus; 10-12-2013 at 09:29 AM.

  2. #102
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    They have repeatedly said every update and new content they will making current content easier. So Quit now because someone that start 5 years from now will be able to get all classes to 50 in 30 days. without trying.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  3. #103
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kewitt View Post
    They have repeatedly said every update and new content they will making current content easier. So Quit now because someone that start 5 years from now will be able to get all classes to 50 in 30 days. without trying.
    Actually, they said they'll make old content easier as it becomes outdated. Somehow I don't think DoL Lv.50 is outdated two month into the games life... In fact, that comment wasn't even about DoL, it was about endgame... When they've added whatever follows Coil, they'll make Coil easier. Heck, not even that, they'll probably just remove the weekly cap and let us farm each turn while leaving the difficulty as is...
    (0)

  4. #104
    Player Yoona's Avatar
    Join Date
    Nov 2012
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Yukina Himeragi
    World
    Excalibur
    Main Class
    Armorer Lv 50
    You only have Miner 50. I did every DoL/DoH in 1.0 and spent more effort than new 2.0 players could ever imagine doing those. Now, you can 1-50 all DoH in less than a week if you're only somewhat "hardcore."

    Yeah I stopped caring.
    (1)

  5. #105
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Awdogsgo2heaven View Post
    I think the additional exp being added in the hot fix is unfair to other players who worked hard on leveling there miners. I spent the larger part of leveling miner in 1.0 and accepted the relative "easiness" of getting my last five levels in 2.0 since it was a new game... But this is just BS!

    They need to give current miners something to make up for this. Why spend your time doing anything in this game if they are going to make it easier and easier for everyone else? I feel cheated. I wasted all this time leveling miner and now they are trying to make it something that can be done in half the time.

    You're not whining about time. You're mad because your cash source will go down as now more people can level miner whereas before they would not put up with the grind.

    Developers don't design games around your need to have leverage over other players.
    (0)
    Last edited by Crescent_Dusk; 10-12-2013 at 11:19 AM.

  6. #106
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Sotek View Post
    "Hey look, the games economies are suffering from an over-saturated amount of supply on items.... LETS MAKE IT EVEN EASIER TO LEVEL!"

    This game... This game is going places...
    You realise the saturation of items is actually directly caused by the slow leveling speed right? The longer it takes players to level the more stuff they need to gather to do so. Most players will check the market for what's hot and exclusively gather that for five levels... when they sell up the thousands they gathered they crash the market for that item.

    If leveling were faster you would actually see far fewer of many items flooding the market simply because players wouldn't be forced to gather them.
    (2)

  7. #107
    Player
    Espi's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Espi Lee
    World
    Diabolos
    Main Class
    Archer Lv 65
    Quote Originally Posted by Alberel View Post
    You realise the saturation of items is actually directly caused by the slow leveling speed right? The longer it takes players to level the more stuff they need to gather to do so. Most players will check the market for what's hot and exclusively gather that for five levels... when they sell up the thousands they gathered they crash the market for that item.

    If leveling were faster you would actually see far fewer of many items flooding the market simply because players wouldn't be forced to gather them.
    This guy gets it.
    (0)

  8. #108
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AridElf View Post
    If anything it's going to help de-saturate the lower level items since people aren't grinding on them as long. Higher level items are a different story, I welcome this change.
    This. You may see a rush post-patch, but eventually a lot of the lower-tier mats will become more scarce. Meanwhile, the higher end mats are likely to be more saturated, and in my opinion, rightly lower in price. There's a middle ground between getting by as a player and being filthy stupid rich as a player. I veer more toward the former for the benefit of casuals, but those who enjoy the latter will certainly gnash their teeth when you threaten their domain. Personally, I'd like to see a tier of crafting goods between DL and AF2/Allagan to better help outfit players with gearing options not so much bound to dungeon spamming.
    (0)

  9. #109
    Player
    Vanidin's Avatar
    Join Date
    Mar 2012
    Posts
    217
    Character
    Vanidin Pickles
    World
    Excalibur
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Alberel View Post
    You realise the saturation of items is actually directly caused by the slow leveling speed right? The longer it takes players to level the more stuff they need to gather to do so. Most players will check the market for what's hot and exclusively gather that for five levels... when they sell up the thousands they gathered they crash the market for that item.

    If leveling were faster you would actually see far fewer of many items flooding the market simply because players wouldn't be forced to gather them.
    What I don't understand is... who hates themselves enough to spend HOURS gathering one thing to sell it for a pittance on the wards... when they could spam a few leves and have that level done in no time.

    Quote Originally Posted by Saidosha View Post
    This. You may see a rush post-patch, but eventually a lot of the lower-tier mats will become more scarce. Meanwhile, the higher end mats are likely to be more saturated, and in my opinion, rightly lower in price. There's a middle ground between getting by as a player and being filthy stupid rich as a player. I veer more toward the former for the benefit of casuals, but those who enjoy the latter will certainly gnash their teeth when you threaten their domain. Personally, I'd like to see a tier of crafting goods between DL and AF2/Allagan to better help outfit players with gearing options not so much bound to dungeon spamming.
    Unfortunately a move like that makes far too much sense to actually expect SE to do such a thing.


    I'm going to laugh if the xp update comes out and we find out SE increased the xp per swing by like 5-10xp.
    (0)
    Last edited by Vanidin; 10-12-2013 at 12:23 PM.

  10. #110
    Player
    LordSideKicks's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    405
    Character
    J'ordance Nunh
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Happy whining ppl. Those who agree pls stop feeding them. There is n9 way to reason with them.
    (0)

Page 11 of 12 FirstFirst ... 9 10 11 12 LastLast