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  1. #71
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rex View Post
    Can't wait. The other night I died four times in a row because of Titan's tumults, landslides, and weight of the land moves all while I was animation locked during raise. ,_,
    And what killed you originally?
    (1)

  2. #72
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Good. Because having to time a raise in the Titan fight just perfectly so you don't die immediately kinda blows.
    (1)

  3. #73
    Player
    Jamesborg99's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Cassiela Sunbane
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Any chance for Limit Breaks to make you invincible as well?
    (1)

  4. #74
    Player
    DragonSlayer45's Avatar
    Join Date
    Aug 2013
    Posts
    870
    Character
    Adrian Ryder
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Thank goodness. I can take not being able to heal people for a short amount of time, but...

    "You die to Eruption because tank missed a stun."
    "Healer uses Raise on you."
    "Ifrit uses Radiant Plume while in Raise animation lock"
    "You die again."

    ...Gets annoying after a while.
    (0)

  5. #75
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    Good. Because having to time a raise in the Titan fight just perfectly so you don't die immediately kinda blows.
    Why does that "blow"?
    (0)

  6. #76
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Having raise animation immunity only really makes sense if the healer LB3 also makes the caster invunerable for at least some of that absurd cast time.

    Otherwise personally I think you are fixing the wrong thing, if I stupidly raise someone into a fireball then they deserve to die again. All I want is the ability to start topping them up during the animation so they don't die to something stupid like an ADS vacuum wave or garuda's ranged hit. I don't care if it's working as intended, it's utterly archaic and makes little sense as is.
    (0)

  7. #77
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sebazy View Post
    Otherwise personally I think you are fixing the wrong thing, if I stupidly raise someone into a fireball then they deserve to die again.
    If they died, then they deserve to stay dead. They are lucky that there's even an opportunity for them to get a raise. Combat rezzes must be tightly controlled with cooldowns and caps (WoW) or with more colorful restrictions (XIV), lest they trivialize encounters that should not be trivial.
    (0)

  8. #78
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sidious View Post
    Why does that "blow"?
    If I get a raise, i should be able to take it immediately and not have to wait to time it just right.
    (0)

  9. #79
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    If I get a raise, i should be able to take it immediately and not have to wait to time it just right.
    If you get a raise, that means you died and deserve to stay dead. I don't think it's unreasonable that you should have to be clever about receiving this second lease on life.
    (1)

  10. #80
    Player
    tyniwins's Avatar
    Join Date
    Jul 2013
    Posts
    38
    Character
    Tyni Wins
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sidious View Post
    If you get a raise, that means you died and deserve to stay dead. I don't think it's unreasonable that you should have to be clever about receiving this second lease on life.
    Wile dying is probably 90% certain that the player made a mistake you shouldn't punish the party by keeping them dead for the entire fight. The issue like a lot of people pointed out is that while being raised the player nor the healer can do anything to help the raised player. Random target abilities from bosses is a classic example of e game working against itself. If a healer can't target a player neither should the enemy or its abilities.
    (7)

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