
Originally Posted by
Susanoh
To the first point made here, I just want to add that cheating is always a possibility, so what you are advocating is that the market should not be treated as a free market. On the other hand, there's no form of regulation, no governing body saying "600k is the price you should be selling this for" or "Wait, that's too much! Lower the price." Basically, if players attempting to make money in the game try to work around the possible suspensions, then it becomes a guessing game of how well you should bother to try to do. Should I try to make a decent amount of money, a good amount of money, or a great amount of money? Whatever keeps me under the radar for getting banned for having too much gil. This line of thinking would cause the markets to function in a way that isn't natural at all.
To your second point, which you say is "simple logic" defies the very basic concepts of supply and demand that occur in any player run economy. By being the first to create a two star crafting item, that crafter holds one of the most valuable items in the game. The demand is going to be anyone who wants to buy a very good piece of equipment for their job off of the markets. The supply is literally one. If the supply were any lower, the item could not even exist. What you're advocating is selling it at a price that the lowest common denominator can afford, that the "normal rank 50" should be able to buy a rare, highly demanded item of which only one exists in the game. If everyone starts following the "Well, let's price it so that everyone can afford it!" mentality, for one thing, it would be completely unnatural because the only reason such an off the wall economic decision could be made is out of fear that if the seller succeeds there will be repercussions. And for another thing, it makes gil completely worthless, far more worthless than some inflation ever could. Why would anyone bother to try and make gil when every item is priced so that "everyone" can afford it? What value does any item hold if we must price it so that just anyone can afford it? Absolutely none. It puts a limit on any item's worth no matter how rare or highly demanded, because we have to price is so that the guy who just dinged 50 can afford it as easily as someone who pours their in game efforts into making money. At that point, the market, along with the in game currency used on it, becomes worthless, and may as well not even be in the game.