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  1. #1
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    I'm on a laggy POS PC and internet connection, and I still managed to handle him no problem after getting the mechanics down. Granted, I won't lie and say they have no latency issues. Yet more times than not, when you see yourself out of the animation before it went off on the ground..... half the time I noticed most of you -aren't- getting out of it by time the cast-bar is completed. And thats what gives the illusion more times than not you made it in time. I've been victim of this too.
    (0)

  2. #2
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Sunarie Rymshek
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ronzeru View Post
    half the time I noticed most of you -aren't- getting out of it by time the cast-bar is completed.
    Keep in mind that players are on about a 1 second delay for you. You're seeing other player's actions about 1 second late. Which is why people appear to stand in things, or hesitate to move. Going through Brayflox, tanking the last boss he does a line aoe attack in front of him that the tank should dodge. I dodged this fairly consistently, but according to a member in my FC (we were on mumble together, and he has also downed Titan), I was consistently standing in it.

    That's also why sometimes when people get hit by landslide, they actually get knocked off in a completely different direction than where landslide was headed. Or their dead body ends up in a spot other than where they actually got hit by the spell (such as outside of plumes).

    Once again, the fight being beatable isn't the problem. The problem is not being able to rely on the on screen indicators. Example here: http://www.youtube.com/watch?v=zFfu0i89gpI

    Yes he hesitated moving out, but he was still out before the animation/cast finished. He shouldn't have been hit.
    (5)