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  1. #881
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by GurneyHalleck View Post
    I haven't fought Titan yet, but it goes like this...

    enemy starts casting aoe->red appears on ground->red disappears from ground->enemy casts aoe

    You have to be out of the red area BEFORE it disappears, the red area disappears BEFORE the spell is cast. Figure out the system, work in it, then own it.
    http://youtu.be/QsHuXAl-bOY?t=6m21s

    Notice how this guy is out of the AoE BEFORE it disappears and BEFORE the cast bar is full?
    (7)

  2. #882
    Player
    Saerie's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Rie Akasuki
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by GurneyHalleck View Post
    I haven't fought Titan yet, but it goes like this...

    enemy starts casting aoe->red appears on ground->red disappears from ground->enemy casts aoe

    You have to be out of the red area BEFORE it disappears, the red area disappears BEFORE the spell is cast. Figure out the system, work in it, then own it.
    *facepalm*
    (12)

  3. #883
    Player
    traja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Covalent Ohm
    World
    Cerberus
    Main Class
    Thaumaturge Lv 31
    We are getting hit outside of the AOE area and no issue with ground marker and cast bar timings can explain that since those only affect time, not location. A player should never be hit outside of the area of effect.
    (5)

  4. #884
    Player
    Spanky's Avatar
    Join Date
    Jul 2013
    Posts
    33
    Character
    Spanky Atrophic
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    A group of 7 pre-made can charge people all day and guarantee a 1 shot, do it over 30+ times a day with out 1 person getting killed or hit by an AOE.
    It's called your latency, your reaction speed, and your inability to realise that the animation dissapearing does not signal the definitive time it will do damage to you.

    The fact that you can step out of the "circle" .5 seconds before it goes off, does not mean your safe. It means, that 1 second prior to that circle going away, is when the damage effect will mark who it will hit. The circle will then dissapear, and you will be hit.

    The fact that people don't seem to understand this, are just slow.

    You want SE to fix this? Yo SE, Shorten the duration of the circles on the ground (the animation) by 1 second. That will 100% fix the issue, because then people will be getting hit and see the circle lined up with the damage timer. The delayed damage seems to not be something these people understand is in the game.
    (0)

  5. #885
    Player
    Kenjinmaru's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Kenjinmaru Densetsu
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Saerie View Post
    *facepalm*
    Lol exactly that. Jesus Christ some people think they are so smart dont they.

    Thank HEAVENS someone explained the whole COMMUNITY how AoE works! >_<
    (5)

  6. #886
    Player
    Gamina's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Gamina Karstark
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Daily bump.

    Happy to listen to the few "saints" who come in to tell us about how AOE and the casting bar works. You guys are so helpful... Shame you obviously haven't looked at the past 90 pages of SS and videos showing that this is utter BS.

    Sadly until I get an official response the posts will go on. Wonder how long till this reaches 100 pages.

    I mean hell even if they come in and say everything is as it should be that would be something... but as per usual SE silence on the important stuff cracks me up.
    (6)

  7. #887
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Genjisamurai View Post
    Fix the tank classes. They are boring as hell!
    To be honest, all classes are, because of animation "coodlowns" combat feels extremely unsatisfying.
    (2)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

  8. #888
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Maybe once this hits 100 pages we shall get some answers?
    (1)
    Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
    Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.

  9. #889
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Asmodeus View Post
    Maybe once this hits 100 pages we shall get some answers?
    The remake of XIV will fix this... oh wait
    (3)

  10. #890
    Player
    Yamers's Avatar
    Join Date
    Jun 2013
    Posts
    47
    Character
    Yame Agi
    World
    Exodus
    Main Class
    Gladiator Lv 50
    happens to me all the time lol.

    you can be way out of AOE and somehow it'll still hit you.

    and yes i'm in the USA.
    (2)

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