http://youtu.be/QsHuXAl-bOY?t=6m21s
Notice how this guy is out of the AoE BEFORE it disappears and BEFORE the cast bar is full?
http://youtu.be/QsHuXAl-bOY?t=6m21sI haven't fought Titan yet, but it goes like this...
enemy starts casting aoe->red appears on ground->red disappears from ground->enemy casts aoe
You have to be out of the red area BEFORE it disappears, the red area disappears BEFORE the spell is cast. Figure out the system, work in it, then own it.
Notice how this guy is out of the AoE BEFORE it disappears and BEFORE the cast bar is full?
*facepalm*I haven't fought Titan yet, but it goes like this...
enemy starts casting aoe->red appears on ground->red disappears from ground->enemy casts aoe
You have to be out of the red area BEFORE it disappears, the red area disappears BEFORE the spell is cast. Figure out the system, work in it, then own it.
We are getting hit outside of the AOE area and no issue with ground marker and cast bar timings can explain that since those only affect time, not location. A player should never be hit outside of the area of effect.
A group of 7 pre-made can charge people all day and guarantee a 1 shot, do it over 30+ times a day with out 1 person getting killed or hit by an AOE.
It's called your latency, your reaction speed, and your inability to realise that the animation dissapearing does not signal the definitive time it will do damage to you.
The fact that you can step out of the "circle" .5 seconds before it goes off, does not mean your safe. It means, that 1 second prior to that circle going away, is when the damage effect will mark who it will hit. The circle will then dissapear, and you will be hit.
The fact that people don't seem to understand this, are just slow.
You want SE to fix this? Yo SE, Shorten the duration of the circles on the ground (the animation) by 1 second. That will 100% fix the issue, because then people will be getting hit and see the circle lined up with the damage timer. The delayed damage seems to not be something these people understand is in the game.
Daily bump.
Happy to listen to the few "saints" who come in to tell us about how AOE and the casting bar works. You guys are so helpful... Shame you obviously haven't looked at the past 90 pages of SS and videos showing that this is utter BS.
Sadly until I get an official response the posts will go on. Wonder how long till this reaches 100 pages.
I mean hell even if they come in and say everything is as it should be that would be something... but as per usual SE silence on the important stuff cracks me up.
Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use
Maybe once this hits 100 pages we shall get some answers?
Fix the unacceptable delay when dodging AOEs. http://forum.square-enix.com/ffxiv/threads/84124-Either-make-dodging-AoEs-possible-or-make-them-not-instant-kills
Fix it! http://forum.square-enix.com/ffxiv/threads/89828-Sorry-SE-but-endgame-won-t-work-if-you-don-t-fix-something.
happens to me all the time lol.
you can be way out of AOE and somehow it'll still hit you.
and yes i'm in the USA.
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