@Cairdeas
While I respect the idea that you want to use different weapons. At this point it seems pretty clear that classes will be reassembled to make more sense and will be considered roles in and of themselves. Just check that bold part of the quote. Now you are right that the original concept was that classes = weapon type. However, it looks like they are doing what I always wanted them to do and put all related and relevant skills on a particular class, which in effect wil create roles and not just weapon users. That bold part of the quote just means when all is said and done if I want to tank I will choose Gladiator, because it will have all relevant tanking skills. Instead of me having to level multiple classes to get the best benefit, I will simply level Gladiator. Sounds like a role to me. Now I will still be able to cross-class, but it would be if I wanted my Tank (Gladiator) to have say ...... idk some nukes too.Classes
Actions will undergo major revisions, along with both the underlying mechanics and conditions.
By major revisions, not only do we mean the tweaking of effects and potency of existing actions - we will work from the ground up to redesign and reassign actions based on clearly identified class roles.
Conclusion: After the changes, classes will be weapon specific roles by default, and it will be up to you to make them otherwise. And jobs will be a way to specialize in that role. So then your Gladiator becomes a Paladin to be transformed from a good Tank with a lot of versatility to a ridiculously good tank with limited function outside that role.