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  1. #41
    Player
    Seraphita's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I hear sunlight and fresh air are nice this time of year...
    (9)

  2. #42
    Player
    ChronoCross's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Chrono Cross
    World
    Ultros
    Main Class
    Pugilist Lv 50
    This game is a WoW clone. Caps are put into place so you dont blow thru content, just like in WoW. It prevents people from getting bored. Even in WoW, you cant buy a single piece of gear with the top PvE currency after the one weeks cap. In all honesty, AF2 shouldn't be better than Allagan. AF2 should be a temporary replacement for Allagan gear, with a few exceptions that are actually better than raid drops. The raid drops should always be the best gear. What is weird, is the fact that they are releasing Crystal Tower and it drops gear worse than Allagan and Crystal Tower is easier. I get that they need end game for casuals, but whats the point for everyone else? Extra oppurtunity to replace DL is the only thing it seems to be for now.

    Also, myth caps will be removed, once they have a better raiding currency needed for better gear than AF2. That's what they will do if they continue to be a WoW clone.
    (0)

  3. #43
    Player
    Blimbeard's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Rhynne Redfern
    World
    Odin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Neomarl View Post
    You casuals disgust me.
    Too bad for you that it's the 'Casuals' that form the vast majority of the playerbase and hence provide most of the funding for the game and thus quite rightly form the demographic around which game progression decisions such as this are based. Deal with it.
    (5)

  4. #44
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Alyko View Post
    Maybe you shouldn't play 10 hours a day and exhaust all the content?
    that s not true, I play 8-10h /day and I have plenty thing to do beside that 300 caps

    edit: and I play the game sine 1.0....I have not finish much of it...and here ppl scream for lack of content
    (0)
    Last edited by Shneibel; 10-10-2013 at 08:20 PM.

  5. #45
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Just because the myth cap gets removed doesn't mean you're forced to stop doing everything else and just do AK. That's your own fault. Right now you don't want it removed because you don't have the willpower to avoid doing it until your eyes bleed.
    Removing the cap doesn't remove the ability to do other things. If anything it frees it up since you're not forced to waiting in queue trying to cap it.
    No I like the fact that the game FORCES you to go do something else.
    Because as I said before, you have to look at all those topics that say end game is boring and you have nothing else to do besides AK farming.
    There plenty of things to do and the game HAVE to remind you that there are such things because the player base dont have the power to think for themselves.
    (2)

  6. #46
    Player
    Syamic's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Anhea Tayuun
    World
    Odin
    Main Class
    Conjurer Lv 50
    Why should you have to pay for a game that restrict's your progress?.

    If i want to run a dungeon as many times as can to get myth's i need/want to upgrade why should it suddenly stop at 300 if i have time to do more.
    There's no limit on the amount of stuff you can craft like make 1000's of log's/ingots/yarn why should grinding myth's be any different.

    Hell if there was another way to level your job effectively i would probably do that i mean when you get your char to lvl 50 you have more or less exhausted all the quest to lvl your other char apart from Fate grinding.
    (4)

  7. #47
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alyko View Post
    Maybe you shouldn't play 10 hours a day and exhaust all the content?
    My group can easily clear AK three times in the space of an hour. Several hours and we're done with Mythology for the week. Speedrunning? No, we can clear pretty much every mob (SBing yo) and still clear it in under 30 minutes, only thing that adds to that is people needing to go AFK or wiping for silly reasons. Once you have Relics and Relic+1s, AK speedrunning is the default setting, no matter what you try to do there...

    Am I meant to spread those few hours out across the week or something? What exactly am I meant to be doing in the mean time? Level other Jobs? Sure, so I can't gear them? With the Mythology cap there really isn't much point in leveling multiple Jobs, even if I do it isn't like that'll take long at all. Disciples of Hand and Land? Sure, that is what I have been doing... With Levequests that is possibly worse than capping Mythology though, you can get 50 ridiculously fast, either that or it is just outright boring (Botany/Miner)... Then what do I do with that? Make Gil? For what, housing? Well, that is in 2.2 at best, since I'm not about to pay for my entire Free Companies house... Oh, and lets hope while I'm making Gil Gil Buyers don't buy my trash so SE has an excuse to ban me for a week and return my account with 10% of the Gil I did have, though luckily Legacy servers seem immune to such problems.

    Honestly, this game should go F2P, because that is clearly the model they've set up here... All that weekly Mythology cap is missing is a cash shop option to reset it mid-week... At least then I might have a reason to log in after Wednesday... I wouldn't even say the lack of content is a problem, it is the ease of anything pre-Coil that is a problem... Nothing in this game feels like it takes any amount of time for me to do, the closest thing this game has to a grind is me figuring out what to do while I wait for weekly caps to piss off, and at this point that has resulted in my logging in less... 2.1 better be damned amazing...

    Seriously, I'm going to be generous and say capping Mythology takes 5 hours out of my week; what should I do with the other (to give a rough estimate on my playtime) 27 hours?
    (6)
    Last edited by Sotek; 10-10-2013 at 09:11 PM.

  8. #48
    Player
    Claire_Farron's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Eclaire Farron
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alyko View Post
    Maybe you shouldn't play 10 hours a day and exhaust all the content?
    Wow dat mug. I'm staying clear of supercuts lol.
    (0)

  9. #49
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    Why should you have to pay for a game that restrict's your progress?.
    /snip
    Because this is an MMORPG and they have to restrict your progress SOMEHOW so that you are not bored in doing the same thing over and over.
    They have to do this in order to make you return and play the game in orderly fashion, these are the most basic of the basic mechanics of an MMORPG.
    If you dont want to play an MMORPG you dont have to "pay" for it and you can go play a single player experience where everything is done in a few hours and then you can jump onto the next game.

    People nowdays cannot understand the mechanics or the philosophy of the game they are playing.
    It SHOULD take months to level up your character, but because people think that they are playing a racing game and not an MMORPG they want to finish it in few days.
    WoW made this possible, but only after years of release in order to make new people to reach end game fast.
    It makes sence for an MMO that is dying (it already has lots of end game content) but it doesnt make sense on a new one.

    New MMOs should use some other tricks in order to deliberately slow down your progress and make you play the game for a longer period.
    Just read the forums, half of the people are complaining about nothing else to do besides farming Mythology and the other half are complaining because they want to farm MORE mythology stones....

    Seems strange right?
    Learn to play MMORPGs, these things take time to complete, you cant have everything max at day 1, find something else to do, the games offers many more things to do besides farming mythology and its good that it FORCES you to do something else.
    You might enjoy it after all and if you dont then you can go play something else.

    EDIT: OH and for the last time, AF2 IS NOT the only end game gear.
    AK gear is fine, Darklight is fine, Bahamut Coil Gear is fine and Craftable gear with 2 stars is more than fine, just HQ it and put 5 materia on them.
    DO THAT with the remaining 1000 hourse on the week when you dont farm mythology, there are no caps on these.
    (4)
    Last edited by Meleena; 10-10-2013 at 10:12 PM.

  10. #50
    Player
    Retrograde's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Dema Blackwood
    World
    Zalera
    Main Class
    Conjurer Lv 37
    FFXIV ARR is a mulligan. It's the do-over to fix a game engine that wasn't scalable and supportable, so that they could finally get back to writing new content and provide a new game experience and collecting money in exchange for fun gameplay. And the hubbub and hullabaloo really put a good spin on the launch in the media. But what that necessarily means is that they were not writing new content.

    The blocks put in place are artificial obstacles; they are speed bumps to get the new players to catch up to legacy players so the bifurcation of the player base is removed. Then SE can produce the same content for everyone. Unfortunately, the needs of getting this launched outweighed the needs to provide new continents, new classes, and new expansions.

    So those that are very direct in their gameplay, where they proceed from level 1 to level 50 in a direct path, will quickly run into the end of the internet. It's unfortunate, but the boredom of many is just a price so that the rest can play a new game. It's obvious SE doesn't want everyone to be bored, but a lot of people are bored. People should take a step back and look at the meta-game for answers. The answer is because it isn't designed/playtested yet, not because SE has no intention of adding it. This includes crystal tower. Or Red Mages. Or Ishgard. Or whatever. It should be quite interesting to watch when they launch the expansion in early 2015 and the ilevel 120 gear awarded in entry dungeons exceeds the darklight people are being artificially blocked from right now.

    *This document contains no forward looking material knowledge. Prior SE history suggests it is just as likely they will lay off their design team and close their offices in North America before this date instead of releasing an expansion.
    (3)

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