Go level something, craft something or gather something.



Go level something, craft something or gather something.

Some people are here to kill stuff, not to gather stuff.
I believe the myth set is just a threshold you should pass in order to be able to complete more serious dungeons and bosses, which will be released. And it's a good thing you can't do it too fast, you must prove you deserve it. Of course, it might be annoying to do the same dungeon over and over again, but there will be more dungeons like AK, so the process of reaching a really high-level content is gonna be more fun than it's now.



You don't need tokens as reward to kill stuffs. Just join a random dungeon to help others.
In 2.1 you also get tokens for random dungeons to help others, I think
It also encourages you to play more than just 1 class on this one character.
Last edited by Felis; 10-10-2013 at 10:51 PM.



The people in this forum are hilarious sometimes. These weekly caps simply force you into a full stop, while fatigue only started giving you diminishing returns on one class - it's pretty obvious which one is worse between the two. Now, people absolutely despised fatigue back then, but now they're defending this for some reason? Even though it's way worse? Am I missing something here? lol
So you just do it at your own pace. Those who wanted to grind forever and ever could, and those who don't, well, they wouldn't.See, I don't understand one thing about this line of thought.
I'd love to have myth limits removed, but it won't help the burnout I'm feeling. In fact, it would only make it worse. AK stops being fun around the third time you've done it and I've done it over 100 times probably.
Removing myth caps just gives me reason to do the instance more, how does that help burnout?
Me personally? I'd much rather just have tomestones entirely removed from the game and Auriana burn in the deepest pits of hell, to be honest, as I find just putting good gear all bunched up on a single vendor for no reason at all besides "accessibility" (god, how much I've come to hate that term) an incredibly lame and cheap move - more so when there's some little tidbits of lore about one set (Darklight), and the other one is pretty much an insignia if each job (and one whose much lesser counterpart is made out to be a big deal during job quests).
But, yeah, whatever... they most likely won't do that, so I'd at least like it if they just removed the blatant time sink. No reason to hide the fact that there's not much at all to this game's "endgame" and it's perfectly "standard" gear treadmill because of their own lazy design, right? Right??
Last edited by Klefth; 10-10-2013 at 02:42 PM.


See, I don't understand one thing about this line of thought.
I'd love to have myth limits removed, but it won't help the burnout I'm feeling. In fact, it would only make it worse. AK stops being fun around the third time you've done it and I've done it over 100 times probably.
Removing myth caps just gives me reason to do the instance more, how does that help burnout?

You only get rewards from AK 8 times a week.See, I don't understand one thing about this line of thought.
I'd love to have myth limits removed, but it won't help the burnout I'm feeling. In fact, it would only make it worse. AK stops being fun around the third time you've done it and I've done it over 100 times probably.
Removing myth caps just gives me reason to do the instance more, how does that help burnout?
The game has been out for 6 weeks.
Why did you run ak the extra 50 times?

For me the burnout is coming because I log in and cap out my myth stones and then don't log in again for the week. I feel no connection with my character due to the massive gaps in playtime 5-6 days, and can hardly justify maintaining a sub when only playing 4 days a month for a few hours. There's no connection to your character or to the game when you are forced into playing it so casually (for me).See, I don't understand one thing about this line of thought.
I'd love to have myth limits removed, but it won't help the burnout I'm feeling. In fact, it would only make it worse. AK stops being fun around the third time you've done it and I've done it over 100 times probably.
Removing myth caps just gives me reason to do the instance more, how does that help burnout?
I think many players are too hung up on the idea that everything should be done on a single character. Yes, I get that was the design intent for the game, but the OP and others here have a valid point: the current content does not cater to that design in all ways.
For myself, I just leveled up a second character on the same server. My reasons for starting a secondary character in the first place were not driven by myth caps, but because I was bored and needed something else to do in the game outside of pointless token grinding between raid nights. I abhor FATE grinding and leveling a character to 50 purely through that method would have only made me quit faster, so I started a secondary character.
That said, I still put thought into the pros and cons before I did this. My main is a tank, and my alt was to be a bard, so I'm not really losing any significant time having to level subclasses for cross-class skills. I keep my crafting focused on my main, so there's no need for me to bother with those on the new character. Any philosophy tokens I get on my main, I just trade in for crafting items to make ilvl 70 crafting gear, so my playtime capping myth still goes towards gearing my new character.
It's an entirely viable method in the current context of the game, and not being capped to one character's myth tokens is just an added bonus in my case. I can fully understand why the current myth cap is in place, and can see them making changes to it in the future, but I'm sure that's hingent upon their design decisions for new content, so there's no use speculating what direction they might decide to go with it.
If you're determined to get the most of your characters for now, however, just roll a second one. The reasons for NOT doing so are not nearly as dire as everyone makes them out to be. And if they ever do make game changes that reverse this, just be prepared to deal with it. It might be disappointing, but for me, I've enjoyed my time in game more going this route, and if that ceases to be the case, I'll simply adjust once again according to my preferred play style.
--Addonex
Maybe you shouldn't play 10 hours a day and exhaust all the content?
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