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  1. #11
    Player
    Kraftstyle's Avatar
    Join Date
    Sep 2013
    Posts
    13
    Character
    Afdotia Kraftstyle
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wobble View Post
    Go level something, craft something or gather something.
    Some people are here to kill stuff, not to gather stuff.

    I believe the myth set is just a threshold you should pass in order to be able to complete more serious dungeons and bosses, which will be released. And it's a good thing you can't do it too fast, you must prove you deserve it. Of course, it might be annoying to do the same dungeon over and over again, but there will be more dungeons like AK, so the process of reaching a really high-level content is gonna be more fun than it's now.
    (2)

  2. #12
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by texhnolyze View Post
    play all day long = pro
    play casually = noob
    okay...
    Hey you said it, not me
    (3)

  3. #13
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The people in this forum are hilarious sometimes. These weekly caps simply force you into a full stop, while fatigue only started giving you diminishing returns on one class - it's pretty obvious which one is worse between the two. Now, people absolutely despised fatigue back then, but now they're defending this for some reason? Even though it's way worse? Am I missing something here? lol

    Quote Originally Posted by Steeled View Post
    See, I don't understand one thing about this line of thought.

    I'd love to have myth limits removed, but it won't help the burnout I'm feeling. In fact, it would only make it worse. AK stops being fun around the third time you've done it and I've done it over 100 times probably.

    Removing myth caps just gives me reason to do the instance more, how does that help burnout?
    So you just do it at your own pace. Those who wanted to grind forever and ever could, and those who don't, well, they wouldn't.

    Me personally? I'd much rather just have tomestones entirely removed from the game and Auriana burn in the deepest pits of hell, to be honest, as I find just putting good gear all bunched up on a single vendor for no reason at all besides "accessibility" (god, how much I've come to hate that term) an incredibly lame and cheap move - more so when there's some little tidbits of lore about one set (Darklight), and the other one is pretty much an insignia if each job (and one whose much lesser counterpart is made out to be a big deal during job quests).

    But, yeah, whatever... they most likely won't do that, so I'd at least like it if they just removed the blatant time sink. No reason to hide the fact that there's not much at all to this game's "endgame" and it's perfectly "standard" gear treadmill because of their own lazy design, right? Right??
    (10)
    Last edited by Klefth; 10-10-2013 at 02:42 PM.

  4. #14
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    See, I don't understand one thing about this line of thought.

    I'd love to have myth limits removed, but it won't help the burnout I'm feeling. In fact, it would only make it worse. AK stops being fun around the third time you've done it and I've done it over 100 times probably.

    Removing myth caps just gives me reason to do the instance more, how does that help burnout?
    (9)

  5. #15
    Player
    Alyko's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Alyko Cautes
    World
    Tonberry
    Main Class
    Archer Lv 53
    Maybe you shouldn't play 10 hours a day and exhaust all the content?
    (15)

  6. #16
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    The only problem with Myth Cap right now is it's a little too much.

    If anything, upping the cap to 500 per week is fine... The reason is because people want to play Multiple jobs and that is the point of this MMO.

    So far it takes 5 months to gear out 1 job with full Mythic gear, that is just a little too much. I can see shaving off 2 months from that and it not being totally unrealistic to gear 2 jobs to full.

    I'm not butthurt about it or anything, but I just see that 5 months for 1 job is a little too much, that's all. If they don't change it, personally it will be an "oh well" from me, but they should take into consideration that people would like to play multiple jobs (at least 2-3) then yea.
    (10)
    Last edited by VahnValbosce; 10-10-2013 at 03:02 PM.

  7. #17
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    This is a pretty interesting perspective on the issue. Agreed that the caps are ironically the most frustrating when you attempt to use one of the main draws of the game: the armory system. I'm running Coil on Paladin but recently got my DRG full Darklight and Relic and it was a sad realization that the token and lockout system pretty much prevents me from getting any better gear on my DRG as I am understandably expected to gear out my main job with AF2 and Coil drops, not my DRG. Right now I'm not really seeing a point of gearing out the rest of my jobs if I pretty much can't use them in the current end-game.

    This whole token system just seems really, really poorly thought out.
    (10)
    Last edited by Ladon; 10-10-2013 at 03:09 PM.

  8. #18
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alyko View Post
    Maybe you shouldn't play 10 hours a day and exhaust all the content?
    Great logic. Anyone that's bored with 2 instances, a raid, and 3 spare fights plays too much.

    No, there should be more content.
    (22)

  9. #19
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    People that play more should leave people that don't behind. I don't know about you but I don't play with people that don't play when I'm playing. People don't form static BCB groups with people that don't play the same hours either. Someone who doesn't play the hours I play is not effected by whether I'm in Full AF2 or not. Sooo why the cap?

    I think the correct thing to have done would have been to not drop Myth in AK and make trash in BCB give small amounts of myth so people could progress AF2 with BCB+ tier content. Then Titan HM would just be for relic with philo and people would need to BCB for relic +1 till 2.1 comes out. Then, due to weekly lockouts, there would be no need for a cap on myth.
    (7)

  10. #20
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    lol

    Don't think fatigue can be compared with weekly myths. If there's any, I kinda glad with the limit cap.

    Nowadays, I even stop doing CM anymore simply because it has reached the peak of my boredom and instead, I do DoH/DoL. And when the cap resets, I just hit DF and didn't bother shouting while i continue craft/gathering. And to tell the truth, even AK starts getting boring too.
    (4)

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