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  1. #1
    Player
    Miburo's Avatar
    Join Date
    Jan 2012
    Posts
    116
    Character
    King Brohemoth
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Honestly kinda worried about this hotfix.

    No one is doing CM or AK for gil. They want tomes. Mobs dropping more gil isn't going to make me want to waste time fighting them. No one is going "Man, I want to waste my time killing all these trash mobs, but only if they'd drop enough gil to at least cover the repair costs..." So hopefully it's not that.

    Them dropping tomes would be great. But only if they DON'T adjust the amount of tomes you get from bosses. If they lower the boss tomes to even things out then all that would do is make the grind even more horrible than it is now. Same reward, except now you have to fight more trash! Yay. The rewards have to be greater than they are now, or they just made things worse. Making CM worse...that would be quite the feat.

    Please don't mess this up, SE. I know you want to prolong the game, but if the grind is too brutal then you're not doing yourselves any favors. I would gear up multiple jobs if it didn't mean running the same dungeon over and over and over and over x 60 or whatever. That's already not fun. Don't make it even less fun. Please.
    (8)

  2. #2
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Miburo View Post
    Honestly kinda worried about this hotfix.

    No one is doing CM or AK for gil. They want tomes. Mobs dropping more gil isn't going to make me want to waste time fighting them. No one is going "Man, I want to waste my time killing all these trash mobs, but only if they'd drop enough gil to at least cover the repair costs..." So hopefully it's not that.
    Yes. While I might want the party to go out of their way for an extra 1K gil per run, everyone farming won't want to waste the time they could be getting Tomestones. Gil isn't enough of an incentive to go for all the trash mobs, because many people aren't poor enough to warrant that waste of time. It's called a SPEED run because people want to defeat it as quickly as possible so they can hurry and do it again. The only viable solution would be to have mobs drop tomestones. Even 1 or 2 per mob would really help out.
    (1)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Uriahnool View Post
    Yes. While I might want the party to go out of their way for an extra 1K gil per run, everyone farming won't want to waste the time they could be getting Tomestones. Gil isn't enough of an incentive to go for all the trash mobs, because many people aren't poor enough to warrant that waste of time. It's called a SPEED run because people want to defeat it as quickly as possible so they can hurry and do it again. The only viable solution would be to have mobs drop tomestones. Even 1 or 2 per mob would really help out.
    I'm pretty sure the previous changes implies they don't want people doing "speed runs". At least not by the same meaning that most of us are used to, which is to avoid everything you can to finish the instance without losing a single second.

    Tomestones dropping from mobs would be a bit extreme IMO, given that that's part of the games current means of gating endgame. Great if they do make it that way, but seems a little too poorly thought out, given that this is just a hotfix... which I'm not sure is even the appropriate term, unless it literally was a mistake they made.
    (0)

  4. #4
    Player
    CaZx's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    91
    Character
    Rynhart Caz
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Miburo View Post
    Honestly kinda worried about this hotfix.

    No one is doing CM or AK for gil. They want tomes. Mobs dropping more gil isn't going to make me want to waste time fighting them. No one is going "Man, I want to waste my time killing all these trash mobs, but only if they'd drop enough gil to at least cover the repair costs..." So hopefully it's not that.
    I have seen so many threads on these forums from people bitching about how the endgame is not sustainable due to the fact that the repair costs associated with running dungeons far outweighs the reward for those dungeons...so what you end up with is a large gil sink that drains money from the economy.

    Some of you want the best of both worlds...you want to quick run the dungeons over and over...but you also want enormous rewards for skipping the majority of the dungeons..sorry it shouldn't work that way. In fact, I think they should tie the tome reward to the percentage of mobs you kill and if you clear the dungeon maybe provide a tome bonus on top of the gil earned from killing the mobs.
    (1)
    Last edited by CaZx; 10-10-2013 at 12:01 PM.

  5. #5
    Player
    Miburo's Avatar
    Join Date
    Jan 2012
    Posts
    116
    Character
    King Brohemoth
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CaZx View Post
    I have seen so many threads on these forums from people bitching about how the endgame is not sustainable due to the fact that the repair costs associated with running dungeons far outweighs the reward for those dungeons...so what you end up with is a large gil sink that drains money from the economy.

    Some of you want the best of both worlds...you want to quick run the dungeons over and over...but you also want enormous rewards for skipping the majority of the dungeons..sorry it shouldn't work that way. In fact, I think they should tie the tome reward to the percentage of mobs you kill and if you clear the dungeon maybe provide a tome bonus on top of the gil earned from killing the mobs.
    What? Maybe I didn't get my point across clearly enough...

    If they just make them drop more gil, then that's fine. I know I'm still going to sneak past and skip whatever I can, and so will most people. Because we're running those dungeons to gear up by getting tomes. Nothing will change except I might make my money back from repairs. That's it. It's still not worth killing any trash mobs that can be skipped. So that's a stupid fix if the goal is to make it so people want to kill the trash. If the goal was to just make killing trash less of a gil sink, then yes, just making them drop enough gil would be smart. But that's not what Camate was talking about. They want to make trash worth killing, not less painful on the wallet when you do have to kill some. Get what I'm saying?
    (0)