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  1. #41
    Player

    Join Date
    May 2011
    Posts
    1
    I agree that the hate meter is an unnecessary addition to the game.
    (2)

  2. #42
    Player
    Sevokevo_Royuki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    228
    Character
    Sevokevo Royuki
    World
    Sargatanas
    Main Class
    Monk Lv 60
    I agree with everyone and to just wait and see how it comes out. After that happens and things are not cool then we can try and get it remove.
    (0)

  3. #43
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Sevokevo_Royuki View Post
    I agree with everyone and to just wait and see how it comes out. After that happens and things are not cool then we can try and get it remove.
    Agree with everyone who? Most people are against it, as far as i can see.

    Once people get used to it, it's much harder to get it removed, as some will take it for granted, and whine like hell if their easymode crutch is taken away.
    It already exists elsewhere and we already know how (badly) it works. There's no need to "wait and see". It should never see the light of day.
    (1)
    Last edited by Abriael; 05-20-2011 at 07:10 AM.

  4. #44
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Abriael View Post
    Agree with everyone who? Most people are against it, as far as i can see.

    Once people get used to it, it's much harder to get it removed, as some will take it for granted, and whine like hell if their easymode crutch is taken away.
    It already exists elsewhere and we already know how (badly) it works. There's no need to "wait and see". It should never see the light of day.
    I think he's saying he agrees with the people who want to see what this "meter" brings to the table, rather than shooting it down because it sounds different from what was present in XI (even though everyone with a brain used windower for features like this).
    (0)

  5. #45
    Player
    Asmeret's Avatar
    Join Date
    May 2011
    Posts
    236
    Character
    Asmeret Ikati
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I don't know of any other game that has a hate meter. I agree with Abriael in saying that people are probably going to use this as a crutch. A hate meter is just going to make this game even easier than it already is.
    (4)

  6. #46
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Teknoman View Post
    The meter will most likely be optional, just like the enemy icons.
    Optional is weak. The playing field should be the same across the board. Lazy people who like "Options" like this one and enemy icons should go play an easy game and stop ruining good MMORPGs.

    Your going to end up with people getting pissed at other people in the same party not using these "Optional" items.

    EDIT: more meters on my screen? No thanks.
    (2)
    Last edited by Morticous; 05-20-2011 at 07:52 AM.

  7. #47
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Xeno View Post
    FACE IT, when the review comes, the casual reviewers will love this and it'll get a +1 score purely because of it. ACCEPT THE FACTS. 90% of people used windower in XI and now they are implementing windower features so no one uses it in XIV.
    Edit: I mean the reviews for the PS3 version.
    This is true. People would end using this anyway so better being an official feature than a third party tool. Also, I see no harm at all in having hate meters ingame as soon as they can be turned on/off.
    (0)

  8. #48
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    This is a quote from a post in Gamerescape.com and I agree with this completely

    Source: http://ffxiv.gamerescape.com/forums/...ic.php?t=14016

    "I actually think the enmity display adds skill to the game, not lessens it. Instead of mindless tank spam-provoking, fights become more situational. If I'm a healer, and I see my enmity is low, I know it's safe to throw out a heal. If it's high, I know it's going to be a lot more difficult. If I'm a tank, and my enmity is high, I know I'm able to say, throw out a couple of skills to help incapacitate the head of the mob I'm fighting.

    It's like a baseball game where the manager shifts his infield when a pull-hitter comes up. Yes, it makes it "easier" on the infielders, but there's a lot of strategy and preparation involved. If every pitcher pitched the exact same way to every batter, and every fielder stood in the exact same place every pitch, everything just becomes a mindless game devoid of strategy where everyone is doing the same thing every play when they could be doing something to better help the team."


    Basically. Yes to the hate meter.
    (4)
    Last edited by Holland; 05-20-2011 at 08:02 AM.

  9. #49
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    You complain about it, but I bet you will keep it on anyways. Even the best players in MMO I have seen admit to using hate meters.
    (0)

  10. #50
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Abriael View Post
    Agree with everyone who? Most people are against it, as far as i can see.

    Once people get used to it, it's much harder to get it removed, as some will take it for granted, and whine like hell if their easymode crutch is taken away.
    It already exists elsewhere and we already know how (badly) it works. There's no need to "wait and see". It should never see the light of day.
    It's already too late, now that they've mentioned implementing it. If they decide to remove it now everyone in favor of it will rage. Guess we just have to get used to hate NEVER leaving tanks anymore...boring... Hate management is one of the key elements in skill, and now it's gone out the window. Who needs to think at all anymore when you can just look at a meter?

    I don't know. To me it seems that they're designing this game not for casuals, but for people with lower than average intelligence. I'm very disappointed with this, although the rest of the info looks great.
    (3)
    Last edited by MeowyWowie; 05-20-2011 at 08:30 AM.

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