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  1. #171
    Player
    asweknowit's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    23
    Character
    Cyan Ayers
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    If you have a full set of coil/AF2 gear, sure you have little to do gear wise on one class. To have accomplished that you had a lot of luck and far too much time on your hands though. Try not investing all your time in one game only and you'll be disappointed less often.... just a thought.
    (0)

  2. #172
    Player
    OogaShaka's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Deosil Widdershins
    World
    Halicarnassus
    Main Class
    Scholar Lv 100
    I feel so bad for you that you are bored...really I do . I mean you did level that 1 whole class/job to 50 AND that one whole profession to 50 , wow that must have been hard, oh and also those runs like titan that you paid to win...my goodness I totally see your point .

    Why oh WHY can't you solo and be unsocial in an MMO, not helping anyone but yourself. Damn SE all to hell for making you so bored after less then a month of game time and being max level with awesome gear you paid good money to have people run you thru for.

    Heads will roll I can tell you that for making you bored it's not like you can help your FC or LS out or even level other crafts . I mean really how dare they not have content to stimulate you "hardcore" players when you speed level to crush the content they have . They need to patch and add content daily IMHO to keep at least you as a subscriber because after all your 1% of the player base is what makes or breaks all MMO's in the whole world.
    (1)

  3. 10-10-2013 07:19 AM

  4. #173
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Slatervonjager View Post
    Seriously, why do people like this think that they're droll, boring, complaints about what they don't like, are important.
    SE losing sales and subs when not just "one or two" people find the game largely boring and too main stream is actually pretty important - SE needs to see what's being done right, what people like and what people don't like. Yoshi himself has said this numerous times.
    (0)

  5. #174
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    I'm sure SE can't possibly hope to please content you so they might as well focus on the people that don't play 8+ hours a day every day of the week. Oh wait you only play 30mins 2 days a week but you've been at cap for weeks now with nothing to do I forgot
    (0)

  6. #175
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    If anyone paid attention to any of the development what we really have right now is just the groundwork for what is to come. They had to REBUILD THE ENTIRE GAME.

    They could have delayed release, great. We would have to wait.

    But they ended XIV 1.0 nearly a year ago. Sure we could have waited till they finished more. But I know a lot of people just would have been happy to play. So release came. The foundation is solid, need a little work. But now they can focus on building on the foundation. People need to stop complaining and let them do it.
    (3)
    http://poeticjustice.guildwork.com

  7. #176
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    what we really have right now is just the groundwork for what is to come.
    Exactly, which is why I said in a previous post that 1-2 years from now people won't be complaining about these sorts of things.

    1) 1.0 launch was really bad
    2) 1-1.5 years later 1.23 happened, and the game was playable, game had content, etc.

    1) 2.0 Launch is Alright, ALOT better than 1.0 Launch.
    2) 1-1.5 years from now I suspect the same thing as 1.23 was, only better because 2.0 has content already to begin with.
    (1)

  8. #177
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    The major difference though starlord - MMOs tend to fail pretty quickly if the game isn't "up to par" fairly fast, even if the MMO itself is fine, the new generation of MMO gamers are just, fickle. 2.0 has content but not a lot of it when you get down to it - you blow past almost all of it since it's simple 4 man content till the final 2, then you get a few end-game dungeons you spam and the coil, not exactly a lot of content there (Quests/FATES/LEVEs can't be counted as content since those are basic systems for games to level you.)

    By time 1.23 came out almost no one was playing XIV, so by time let's say 2.7 come out, unless this groundwork has given us amazing content that separates this from the rest, SE will be scrambling to try to keep people interested. It's a relaunched MMO so lack of content is to be expected, but at the same time, if according to yoshi "end-game is the start" like other MMOs, there's not that much there yet.
    (3)

  9. #178
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by Tupsi View Post
    The major difference though starlord - MMOs tend to fail pretty quickly if the game isn't "up to par" fairly fast.
    You say fail... I don't think it means what you think it means. All SE needs to do is grab a niche audience like XI to be successful. According to the stats released they have over 600k unique daily logins which is HUGE and apparently it is increasing. People bring up games like SWTOR, Rift, Aion and Tera as failures just because they never reached WoW numbers. All of those games are successful and their continued development is proof of this. If things pan out and 10 years from now XIV has 500k total users, I'll be happy. Fewer than that I am sure has kept XI going so I don't see a failure because a few people jump ship because they realize the game isn't for them early on.
    (1)
    http://poeticjustice.guildwork.com

  10. #179
    Player Arriverderci's Avatar
    Join Date
    Aug 2013
    Posts
    1,323
    Character
    Noel Kreiss
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jre418 View Post
    An mmo should have enough content so it can last till the next content update. Since Yoshi P. said "the game does not start till end game" what we have now is kind of pathetic.
    I blame the fact he tells us this, then the content all-around is nothing. The ride to 50 is pretty fun but there's not much to do on the side but craft. It get's pretty interesting story wise post 40...I'm sad the story will end soon because I know we all get to end-game and it spam a single dungeon all day with long que times.
    Restarting a sub is just doing content over again, but worse, thanks to the fact
    we pretty much have to grind FATE's. He kinda let off early levels too and said end-game was the start...I'm not really wanting to get there lol.
    (2)
    Last edited by Arriverderci; 10-10-2013 at 08:04 AM.

  11. #180
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kantide View Post
    You say fail... I don't think it means what you think it means.
    Fail means exactly as I used it - SWTOR and Tera are perfect examples of MMOs that failed for various reasons and had to be relaunched, just like XIV 1.0 was a failed MMO. The reason they failed is not because of not reaching "WoW numbers", it's because the MMOs didn't live up to the hype or playability. This is why when you have people who are bored with your MMO it's good to know (and why Yoshi wants to know) so they know what to focus on in major updates, kind of like what they did with XI as you brought up they should try to focus on that type of group - Almost every expansion to XI was player desires, i.e CoP was the desire for low levels to be able to progress through an expansion as they level (hence level caps) and ToAU was in response to players wanting a faster level progression and more casualized gameplay.

    I don't see a failure because a few people jump ship because they realize the game isn't for them early on.
    Failed MMOs happen when sizable portions leave and the game is no longer sustainable, especially shortly after they launch - TERA, again as an example, lost the majority of it's NA playerbase shortly after localized release.
    (0)

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