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  1. #1
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    The major difference though starlord - MMOs tend to fail pretty quickly if the game isn't "up to par" fairly fast, even if the MMO itself is fine, the new generation of MMO gamers are just, fickle. 2.0 has content but not a lot of it when you get down to it - you blow past almost all of it since it's simple 4 man content till the final 2, then you get a few end-game dungeons you spam and the coil, not exactly a lot of content there (Quests/FATES/LEVEs can't be counted as content since those are basic systems for games to level you.)

    By time 1.23 came out almost no one was playing XIV, so by time let's say 2.7 come out, unless this groundwork has given us amazing content that separates this from the rest, SE will be scrambling to try to keep people interested. It's a relaunched MMO so lack of content is to be expected, but at the same time, if according to yoshi "end-game is the start" like other MMOs, there's not that much there yet.
    (3)

  2. #2
    Player
    Kantide's Avatar
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    Mar 2011
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    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    Quote Originally Posted by Tupsi View Post
    The major difference though starlord - MMOs tend to fail pretty quickly if the game isn't "up to par" fairly fast.
    You say fail... I don't think it means what you think it means. All SE needs to do is grab a niche audience like XI to be successful. According to the stats released they have over 600k unique daily logins which is HUGE and apparently it is increasing. People bring up games like SWTOR, Rift, Aion and Tera as failures just because they never reached WoW numbers. All of those games are successful and their continued development is proof of this. If things pan out and 10 years from now XIV has 500k total users, I'll be happy. Fewer than that I am sure has kept XI going so I don't see a failure because a few people jump ship because they realize the game isn't for them early on.
    (1)
    http://poeticjustice.guildwork.com

  3. #3
    Player
    Tupsi's Avatar
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    Feb 2012
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    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kantide View Post
    You say fail... I don't think it means what you think it means.
    Fail means exactly as I used it - SWTOR and Tera are perfect examples of MMOs that failed for various reasons and had to be relaunched, just like XIV 1.0 was a failed MMO. The reason they failed is not because of not reaching "WoW numbers", it's because the MMOs didn't live up to the hype or playability. This is why when you have people who are bored with your MMO it's good to know (and why Yoshi wants to know) so they know what to focus on in major updates, kind of like what they did with XI as you brought up they should try to focus on that type of group - Almost every expansion to XI was player desires, i.e CoP was the desire for low levels to be able to progress through an expansion as they level (hence level caps) and ToAU was in response to players wanting a faster level progression and more casualized gameplay.

    I don't see a failure because a few people jump ship because they realize the game isn't for them early on.
    Failed MMOs happen when sizable portions leave and the game is no longer sustainable, especially shortly after they launch - TERA, again as an example, lost the majority of it's NA playerbase shortly after localized release.
    (0)

  4. #4
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Tupsi View Post
    -snip-
    MMOs tend to fail pretty quickly if the game isn't "up to par" fairly fast
    Unless your a major company like SE that has endless amounts of money it would seem XD.



    you blow past almost all of it since it's simple 4 man content till the final 2
    Simple to you can be hard for others, I key up duty finder and even the first 3 dungeons I have had some people who don't tank right or don't heal leading to multiple deaths ( and me rage quitting lol). Anything is "simple" if you have the right tools with you.

    (Quests/FATES/LEVEs can't be counted as content since those are basic systems for games to level you.)
    They are content whether it's solo or for a party it IS content, just you don't consider it content which is fine your opinion. To me it's content.

    yoshi "end-game is the start" like other MMOs, there's not that much there yet
    I will agree with this as he DID say that end-game is the start and there isn't much end-game content as of yet. However, give it a 1-2 patches at that point end-game content will be there for sure ( 2.1 has Crystal Tower, 2 Primals, 1 New Dungeon, 2 known Dungeons made into hard modes with a whole different layout, Wolves Den (PvP), getting large amounts of gil for a house *I consider that end game since they will cost alot of gil, All primals will have a harder mode of sorts). and other things they haven't talk to us about yet.

    They are working very hard to make this game awesome, end-game is not there right now sure, but in 2.1 they are clearly showing that they mean business for the end-gamers.

    End-game Post 2.1:

    1) Coil
    2) Crystal Tower
    3) Primals ( Garuda/Ifrit/Titan/Moogle/?) (Extra Modes)
    4) Dungeon called "Pharos Sirius"
    5) Mythos
    6) 2 Dungeons Known being revamped for hard mode
    7) PvP ( Wolves Den) Get those points to get those sexy PvP Gear!
    8) Housing ( Getting/Building the house part)
    9) Relic Reborn Quest ( Long)

    2.2 All that is known is more turns for Binding Coil

    Personally, by the years end of next year You'll be drowning in end-game content ( don't worry)

    To me that looks very hefty for me personally.
    (0)
    Last edited by Starlord; 10-10-2013 at 08:21 AM.

  5. #5
    Player
    Onolock's Avatar
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    Aug 2013
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    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Starlord View Post
    1) Coil
    2) Crystal Tower
    3) Primals ( Garuda/Ifrit/Titan/Moogle/?)
    4) Dungeon called "Pharos Sirius"
    5) Mythos
    6) 2 Dungeons Known being revamped for hard mode
    7) PvP Get those points to get those sexy PvP Gear!
    8) Housing
    9) Relic Reborn Quest ( Long)

    So from your list:
    1) Will be cleared in a week or two and on farm until 2.2
    2) Easier than Coil, cleared first night, no new content til 2.2
    3)Primals....lol endgame?
    4)Pharos Sirius....maybe it drops myth(lol duty finder queue) Farm AK and this possibly for myth which is only useful on one Job
    6)See #4
    7)PvP isn't engame content
    8) Not endgame content
    9)Since we know nothing about this, +2 your weapon might require boss drop + more myth, but still isn't endgame content
    So basically, 2.2 which could be 7-8 months minimum is bringing any new progression content. 50 content should have been the biggest focus redesigning a 2nd iteration of the game.
    (0)


    Ono Lock <Avid>
    Check us out! www.teamavid.com

  6. #6
    Player
    ZakarnRosewood's Avatar
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    Aug 2011
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    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Onolock View Post
    So basically, 2.2 which could be 7-8 months minimum is bringing any new progression content. 50 content should have been the biggest focus redesigning a 2nd iteration of the game.
    Major patches are slated to be released appx every 3 months with hotfixes when they are ready in between.

    Dev post about patches

    If the speed of patches and quality of the current game does not meet your standards, you may want to wait for "3.0" then call that launch.
    (1)
    Last edited by ZakarnRosewood; 10-10-2013 at 11:06 PM.

  7. #7
    Player
    Onolock's Avatar
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    Aug 2013
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    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    Major patches are slated to be released appx every 3 months with hotfixes when they are ready in between.
    Sorry meant 5-6 months =p Either way, this is a very long time.
    (0)


    Ono Lock <Avid>
    Check us out! www.teamavid.com

  8. #8
    Player
    ZakarnRosewood's Avatar
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    Aug 2011
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    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Onolock View Post
    Sorry meant 5-6 months =p Either way, this is a very long time.
    I know this is the "I want it NOW" generation but SE was in a unique situation remaking this game. 1.0 was a flop but some people still played. they were remaking the game in tandem of patching the failed version they KNEW they were going to scrap. Then they finally came to the point where they had to shut it down while they focused on the final production of the new one (ARR). Had they shut the game down for too long, they would have lost that 1.0 crowd entirely and it would have faded into obscurity. They felt they had enough in the game to be able to release it for play while they continued working towards Yoshi-P's vision for the game. Yoshi-P has said in previous Letters that it will probably take at least a year after relaunch to get the game in the state he wants it.

    Making a game like this takes at least 5-8 years normally. This team has gotten here in 2 with divided focus. I would like to see the complainers do better.
    (2)

  9. #9
    Player
    Aleksandr's Avatar
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    Feb 2012
    Posts
    140
    Character
    Syaoran Nailo
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    I know this is the "I want it NOW" generation but SE was in a unique situation remaking this game. 1.0 was a flop but some people still played. they were remaking the game in tandem of patching the failed version they KNEW they were going to scrap. Then they finally came to the point where they had to shut it down while they focused on the final production of the new one (ARR). Had they shut the game down for too long, they would have lost that 1.0 crowd entirely and it would have faded into obscurity. They felt they had enough in the game to be able to release it for play while they continued working towards Yoshi-P's vision for the game. Yoshi-P has said in previous Letters that it will probably take at least a year after relaunch to get the game in the state he wants it.

    Making a game like this takes at least 5-8 years normally. This team has gotten here in 2 with divided focus. I would like to see the complainers do better.
    The thing is nobody has to do better. Square-Enix's job is to entice with a game to play. With 1.0 people waited because we wanted a fun game. I personally do not believe people will pay at the cheapest $119.88 for the 'complete' version. Every game has a deadline and Final Fantasy is past that deadline for release. Yoshida and every other head developer had a set time, a budget, and has to work in that to release a game people will want to play now and honestly why shouldn't they? They are not paying for it later they are paying for it now.

    Note: The come back next month three months for now after patch 2.X doesn't cut it. Final Fantasy XIV doesn't exist in a bubble the majority of the people who leave will not come back. MMOs typically always trickle off as people leave finding other things to do both real world and game world.
    (0)

  10. #10
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Onolock View Post
    So basically, 2.2 which could be 7-8 months minimum is bringing any new progression content. 50 content should have been the biggest focus redesigning a 2nd iteration of the game.
    To the ones you say isn't end-game: To You, it isn't end game. To me personally they are, All of which I said revolve around level 50 players ( max level). Too easy? For you it is maybe, but for a lot of people I see having issues on some of the end-game content. ( it's maybe be hard for them).


    Coil turn 5 still hasn't been beaten yet (Legitimately *Beating it from a bug doesn't count as a world's first*) , and don't say gear is the issue because it's not. A lot of people, are actually have legitimate issues with turn 5, it's just flat out hard. You think Crystal Tower gear is going to make Coil Uber easy? For the Elite, yes I wouldn't put it past them, but again for the "Majority" Coil Turn 5 is still going to be a hassle.

    1) Crystal Tower that's before Coil, for a person that plays casually ( which is a lot of people these days), won't have all the uber gear that maybe 5% of the population has. So Crystal Tower for the Majority will "Probably" be just as bad as Coil, for them.

    2) Primals are end-game, like in the same matter AK are spammed for tombs, Primals are spammed for Tokens for Weapons/Relic ( That's in 2.0, 2.1 will probably drop more stuff like armor) Another mode of Difficulty.

    Housing it ranges from person to person if this is considered End-game. Maybe not for hardcores, but for the avg. person, they won't have a large sum of money that a select few have. I feel like it is, it just doesn't have "Battle content" End-game for Crafters to build a house and other stuff? Yeah I think so! ( Don't leave the crafters in the dust!).

    Relic Reborn IS End-game since it is a weapon that you get AFTER the main story and it is a long process to get just 1.


    TL"DR: Just because Certain end-game to you is easy, doesn't mean it's easy for others. It certainly doesn't mean that if it's easy it's not end-game.
    (3)
    Last edited by Starlord; 10-10-2013 at 11:10 PM.

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