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  1. #1
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Starlord View Post
    It's just a waist of time to do it on one character then having to do it AGAIN on another.

    Arcanist is a prime example, if you wanted SCH and SMN on different Characters you would have to level Arcanist ( SCH/SMN) twice all the way up to 50. Get THM to 15 and CNJ to 15.

    I honestly don't think if I wanted to do alts, it would just be a waist of time.

    Wait till they add more jobs that branch off from existing classes...

    How is it possibly a waste of time when leveling another character nets you a ticket to a SECOND SET OF ENDGAME CONTENT?

    Do you not realize that you could do Coil and AK the first half of the week on one character then do it again on the second character the second half of the week and actually make progress on BOTH characters in a single week? This isn't something possible with a single character.
    (4)
    Last edited by Ladon; 10-10-2013 at 04:23 AM.

  2. #2
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Starlord View Post
    Wait till they add more jobs that branch off from existing classes...
    Yes, I'm sure they have planned for many other Jobs in the future and base classes. At a minimum though, that is atleast 6-7 months off(if it's even in 2.2) The first year in an MMO nowadays is critical. Seperate lockouts for at least CT would be nice. The thing is, if you are clearing Coil, at least the gear you are getting can be used by at least 1 other Job(WHM and SCH) for example. Myth gear is useless for cross classing. The game seems to want you to play many different jobs, but really lacks the ability to do so right now.
    (1)


    Ono Lock <Avid>
    Check us out! www.teamavid.com

  3. #3
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ladon View Post
    As far as I'm aware, usable cross class skills pretty much end at level 34.
    Mantra would like to say hi.
    (0)

  4. #4
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Orsnoire View Post
    So you don't need swift cast and sure cast as a SMN?

    reeeeally....

    did you miss the part where I said, "cross class is only useful for cross class buffs" well I should have said cross class skills, but still how is this relevant? when you do decide to play a thauramage on that same character, you can't play it optimally as you did on a SMN, cause you've spent your myth tomes on the SMN class.

    edit: which is why if you're planning alts, it's better to create a whole new character, that gives you access to another 300 tomes per week and a lock out for bahamut coil.
    (1)
    Last edited by glim; 10-10-2013 at 04:45 AM.

  5. #5
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    To be 100% perfectly honest, vanilla WoW--which I decided to play recently on a 3rd party server for comparison--was a better MMO than ARR. More content, more useful crafted items, bigger/better zones, better leveling curve (slower but with far more zones, quests, and dungeons to enjoy), WAY more endgame content even at the time of its release, endgame content that provided you with a chance at more than 40 "points" at the end, etc. FFXI through ToAU was also a far, far better experience than ARR. It still is, really.

    I think the current trend for MMO's doesn't fit the P2P model. Companies keep banging their head up against a wall to make an ultra-casual P2P MMO, but none are successful. Even WoW is losing ~2 million players every year now (according to their own press release archives).

    The fact is, not very many people will actually continue paying for an ultra-casual MMO, even if it's what they think they want. The proof is in the pudding.
    (4)
    Last edited by Sidious; 10-10-2013 at 04:22 AM.

  6. #6
    Player
    Evilchakra's Avatar
    Join Date
    Mar 2013
    Posts
    27
    Character
    Yaki Niku
    World
    Lamia
    Main Class
    Gladiator Lv 50
    The OP is a pretty dead on accurate. Most of the reasons why I will not be subbing, as well as many of my friends.

    The idea Yoshi keeps saying patch 2.1.... thats ALL you hear. That or responses to what i believe are very stupid questions on the forums. Replying to battle sounds... really?

    Its like he just uses patch 2.1 to get around any major issue. I guess a brand new game will be coming out in this "Patch 2.1"?
    (2)

  7. #7
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Alfarjamie View Post
    I really can't be bothered with leveling another class, or another craft... One should suffice really so don't list it as a solution.
    Late to the party but you basically just said "there's nothing to do in the game because I refuse to do the content that is available".

    You do list a few real issues though. Those can only be solved with more content being added to the game. That's the problem with making games where reaching endgame is very fast, you run out of content just as fast.
    (2)

  8. #8
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gilthas View Post
    Late to the party but you basically just said "there's nothing to do in the game because I refuse to do the content that is available".

    You do list a few real issues though. Those can only be solved with more content being added to the game. That's the problem with making games where reaching endgame is very fast, you run out of content just as fast.
    I know everyone talks about WoW blah blah...but they had a great history with end game stuff early on and even further on. For example in BC, Black Temple was released before a world first kill of Kael'Thas happened. All of the raids in vanilla were released within ~2 months of a world first kill of a previous kill. They continued this pretty much until WoTLK where times between content got longer and more casual. That type of mentality with content is why people played and stayed for so long. Unless you were on the bleeding edge of content which very few people are, there was always something to be doing.

    http://www.wowwiki.com/Timeline_%28World_of_Warcraft%29
    http://www.sk-gaming.com/content/163...rld_first_list Source for dates and kills

    Part 1
    (1)
    Last edited by Onolock; 10-10-2013 at 04:55 AM.

  9. #9
    Player
    Onolock's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Ono Lock
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Part 2

    People play how they want to play, casuals can be casual and raid at their pace. Hardcore can push content as quick as they can, but the OP is pretty dead on with his points. As of right now, 1 dungeon that drops sufficient enough myth tokens(Depending on your server, the time it takes to even complete can vary wildly waiting in queue). 1 raid that can be cleared in less than an hour, with still at least more than a month for another raid; which will be easier and probably drop either comparable gear to coil or worse(I suspect Ilvl 80). Then another 3 months for any kind of future content. This is a problem for this game long term. Like I said, this is a fantastic game, but the OP brings up very valid points.
    (3)
    Last edited by Onolock; 10-10-2013 at 05:00 AM.


    Ono Lock <Avid>
    Check us out! www.teamavid.com

  10. 10-10-2013 04:56 AM

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